weatherless...................89.61086% offense.......................48.01838% balance.......................30.04380% hyperoffense..................19.10899% voltturn...................... 7.26953% sun........................... 4.59865% hail.......................... 3.47501% trickroom..................... 2.86473% monotype...................... 2.04983% sunoffense.................... 1.86315% semistall..................... 1.80572% sand.......................... 1.69802% stall......................... 1.02312% hailoffense................... 0.73234% rain.......................... 0.64618% choice........................ 0.64618% mononormal.................... 0.56002% sandoffense................... 0.40207% monograss..................... 0.32668% tailwind...................... 0.21898% monoice....................... 0.20821% monorock...................... 0.17949% monoflying.................... 0.11847% monodark...................... 0.10052% sandstall..................... 0.08616% monoghost..................... 0.08616% monobug....................... 0.08257% monofairy..................... 0.08257% monowater..................... 0.07539% monopsychic................... 0.07539% rainoffense................... 0.06821% monoelectric.................. 0.06103% monofighting.................. 0.04308% tricksun...................... 0.03590% monopoison.................... 0.02872% multiweather.................. 0.02872% monofire...................... 0.02872% gravity....................... 0.02154% trickhail..................... 0.02154% monodragon.................... 0.01795% monosteel..................... 0.01436% monoground.................... 0.01077% hailstall..................... 0.01077% dragmag....................... 0.00359% trapper....................... 0.00359% Stalliness (mean: -0.313) -2.0|## |#### -1.5|########## |################# -1.0|##################### |######################## -0.5|############################# |############################# 0.0|############################## |####################### +0.5|################# |############ +1.0|##### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.44%