weatherless...................93.44155% offense.......................44.77107% balance.......................35.39755% hyperoffense..................15.50847% voltturn...................... 7.62705% semistall..................... 3.16122% sun........................... 2.57513% hail.......................... 2.52924% trickroom..................... 1.26265% sunoffense.................... 1.24561% stall......................... 1.16169% monotype...................... 0.90077% choice........................ 0.77883% rain.......................... 0.77621% sand.......................... 0.75261% hailoffense................... 0.25830% sandoffense................... 0.24912% tailwind...................... 0.22683% monobug....................... 0.13374% mononormal.................... 0.11407% monoelectric.................. 0.08391% monopoison.................... 0.08129% rainoffense................... 0.07998% multiweather.................. 0.07474% monograss..................... 0.05638% monoice....................... 0.05507% monofire...................... 0.04851% monodark...................... 0.04720% monowater..................... 0.04589% monofighting.................. 0.04589% monoflying.................... 0.04458% monodragon.................... 0.04196% monoghost..................... 0.03933% monosteel..................... 0.02491% dragmag....................... 0.02098% monorock...................... 0.02098% trickhail..................... 0.02098% gravity....................... 0.01836% monoground.................... 0.01836% monopsychic................... 0.01573% monofairy..................... 0.01180% tricksun...................... 0.00918% sandstall..................... 0.00524% hailstall..................... 0.00524% rainstall..................... 0.00393% sunstall...................... 0.00131% Stalliness (mean: -0.221) -2.0|## |#### -1.5|######## |########## -1.0|################# |################### -0.5|###################### |########################## 0.0|############################## |####################### +0.5|###################### |######### +1.0|###### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%