weatherless...................91.84487% offense.......................43.68063% balance.......................33.97928% hyperoffense..................14.61556% voltturn......................10.96687% semistall..................... 5.85724% rain.......................... 4.90336% hail.......................... 2.58801% stall......................... 1.86728% trickroom..................... 1.31519% rainoffense................... 1.24984% sun........................... 0.63549% tailwind...................... 0.41453% sunoffense.................... 0.31509% choice........................ 0.26962% hailoffense................... 0.02986% sand.......................... 0.02828% monotype...................... 0.02707% monopsychic................... 0.01333% dragmag....................... 0.00733% monoice....................... 0.00619% monobug....................... 0.00285% monoflying.................... 0.00244% trickhail..................... 0.00081% monodark...................... 0.00072% monoghost..................... 0.00048% monofairy..................... 0.00046% monopoison.................... 0.00037% monograss..................... 0.00013% mononormal.................... 0.00005% sandoffense................... 0.00004% monosteel..................... 0.00003% monofighting.................. 0.00002% monowater..................... 0.00001% monodragon.................... 0.00001% monoelectric.................. 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.129) | -2.0|# |### -1.5|######## |############## -1.0|######################### |################# -0.5|######################### |######################### 0.0|############################## |############## +0.5|######################## |################# +1.0|################# |#### +1.5|## |## +2.0|# more negative = more offensive, more positive = more stall one # = 0.43%