weatherless...................79.73325% offense.......................44.24986% hyperoffense..................25.02343% balance.......................22.92796% rain..........................15.92934% semistall..................... 4.89355% batonpass..................... 4.40711% voltturn...................... 4.28841% sun........................... 3.26478% stall......................... 2.90519% rainoffense................... 2.69326% trickroom..................... 2.66267% monotype...................... 2.53367% choice........................ 1.95700% sand.......................... 1.44380% multiweather.................. 1.31578% trickrain..................... 1.18394% hail.......................... 0.94761% monodragon.................... 0.58383% mononormal.................... 0.40788% monofighting.................. 0.35431% sunoffense.................... 0.33938% rainstall..................... 0.28308% sandoffense................... 0.25374% monoghost..................... 0.24543% monofire...................... 0.23379% tailwind...................... 0.23273% monowater..................... 0.18037% monopsychic................... 0.15007% hailoffense................... 0.14430% trapper....................... 0.12855% monobug....................... 0.12270% monosteel..................... 0.11090% monofairy..................... 0.11030% monoground.................... 0.10417% monopoison.................... 0.10231% monodark...................... 0.09575% monoflying.................... 0.09220% monograss..................... 0.07641% monoelectric.................. 0.07485% monoice....................... 0.06623% tricksand..................... 0.05991% sunstall...................... 0.04439% monorock...................... 0.04177% tricksun...................... 0.02692% dragmag....................... 0.02005% sandstall..................... 0.01495% gravity....................... 0.00842% trickhail..................... 0.00408% hailstall..................... 0.00033% allweather.................... 0.00003% swagplay...................... 0.00000% Stalliness (mean: -0.344) -3.0| | -2.0|# |############# -1.0|############################## |########################### 0.0|#################### |############### +1.0|###### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.84%