sand..........................54.35225% weatherless...................42.77227% offense.......................39.30582% hyperoffense..................37.34341% sandoffense...................18.06993% balance.......................13.99076% stall......................... 5.18691% semistall..................... 4.17311% sandstall..................... 2.89177% voltturn...................... 2.21676% dragmag....................... 1.68896% choice........................ 1.67000% rain.......................... 1.52738% hail.......................... 1.51419% rainoffense................... 0.90358% hailstall..................... 0.49127% trickroom..................... 0.37400% multiweather.................. 0.17662% tricksand..................... 0.13876% monotype...................... 0.07022% hailoffense................... 0.05977% gravity....................... 0.05653% batonpass..................... 0.04913% monofighting.................. 0.03330% monopsychic................... 0.01623% monosteel..................... 0.01254% sun........................... 0.01054% monorock...................... 0.00932% sunoffense.................... 0.00531% monowater..................... 0.00095% monopoison.................... 0.00041% monoground.................... 0.00028% monograss..................... 0.00028% mononormal.................... 0.00013% monoice....................... 0.00008% monoflying.................... 0.00008% monodragon.................... 0.00006% tailwind...................... 0.00006% monobug....................... 0.00004% monofire...................... 0.00003% monodark...................... 0.00002% monoghost..................... 0.00000% rainstall..................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.529) -2.0|#### |############# -1.5|################ |############################## -1.0|############################## |########################### -0.5|##################### |############### 0.0|############### |####### +0.5|######## |####### +1.0|#### |#### +1.5|### |## +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.47%