weatherless...................81.14454% offense.......................55.28078% balance.......................44.22246% sun........................... 8.00413% rain.......................... 7.14161% trickroom..................... 4.47316% tricksun...................... 2.76153% hail.......................... 2.06742% sand.......................... 1.81877% tailwind...................... 1.34384% voltturn...................... 0.62401% semistall..................... 0.25100% hyperoffense.................. 0.23123% multiweather.................. 0.17601% dragmag....................... 0.14568% tricksand..................... 0.06104% monotype...................... 0.05942% trickhail..................... 0.03745% trickrain..................... 0.03693% monodragon.................... 0.01994% stall......................... 0.01453% sunoffense.................... 0.01292% mononormal.................... 0.01192% rainoffense................... 0.00905% gravity....................... 0.00795% sandoffense................... 0.00421% monofire...................... 0.00341% monopsychic................... 0.00330% monodark...................... 0.00323% monofighting.................. 0.00308% hailoffense................... 0.00242% monofairy..................... 0.00220% monograss..................... 0.00209% sandstall..................... 0.00198% monoice....................... 0.00191% monobug....................... 0.00183% monosteel..................... 0.00136% monoground.................... 0.00117% monoelectric.................. 0.00106% monowater..................... 0.00105% sunstall...................... 0.00074% monorock...................... 0.00073% monoghost..................... 0.00064% batonpass..................... 0.00063% monopoison.................... 0.00048% monoflying.................... 0.00005% rainstall..................... 0.00005% allweather.................... 0.00001% hailstall..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.048) -1.2| | -0.8|### |########### -0.4|################### |############################# 0.0|############################## |####################### +0.4|################ |##### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.72%