weatherless...................63.53377% offense.......................57.49769% balance.......................34.86895% rain..........................20.67376% sun...........................11.12704% trickroom..................... 5.94203% hyperoffense.................. 5.66605% hail.......................... 4.63460% monotype...................... 3.03423% tailwind...................... 1.95806% sand.......................... 1.74530% semistall..................... 1.70059% multiweather.................. 1.68054% voltturn...................... 1.23651% tricksun...................... 1.15479% choice........................ 0.87419% rainoffense................... 0.73543% trickrain..................... 0.68918% monowater..................... 0.62751% monofighting.................. 0.49800% sunoffense.................... 0.44866% monodragon.................... 0.31915% monoice....................... 0.31452% trickhail..................... 0.30681% stall......................... 0.26673% monofairy..................... 0.23589% hailoffense................... 0.22356% batonpass..................... 0.16497% monoghost..................... 0.14647% monograss..................... 0.14493% monopsychic................... 0.14184% monodark...................... 0.13722% monoelectric.................. 0.13105% gravity....................... 0.10638% mononormal.................... 0.09713% sandoffense................... 0.06784% monofire...................... 0.06321% monobug....................... 0.05859% monosteel..................... 0.04163% monopoison.................... 0.03392% monoground.................... 0.03238% dragmag....................... 0.03084% monoflying.................... 0.02621% tricksand..................... 0.01850% monorock...................... 0.01233% sunstall...................... 0.00925% sandstall..................... 0.00771% Stalliness (mean: -0.164) | -1.5|# |### -1.0|######### |################ -0.5|########################## |############################## 0.0|############################# |###################### +0.5|############## |###### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.62%