weatherless...................93.40431% balance.......................39.90706% offense.......................36.73466% hyperoffense..................11.90897% semistall..................... 7.48440% voltturn...................... 6.54300% sun........................... 4.33503% stall......................... 3.96491% trickroom..................... 1.64414% rain.......................... 1.03350% sand.......................... 1.02587% sunoffense.................... 0.90565% monotype...................... 0.62830% rainoffense................... 0.28744% choice........................ 0.20484% hail.......................... 0.20139% mononormal.................... 0.18832% monoflying.................... 0.11447% monoelectric.................. 0.08242% sandstall..................... 0.06911% monopsychic................... 0.04783% monosteel..................... 0.04776% monobug....................... 0.04436% monofire...................... 0.03604% monodragon.................... 0.02909% sandoffense................... 0.02309% tricksun...................... 0.02161% monograss..................... 0.02071% monoice....................... 0.02062% tailwind...................... 0.01944% hailoffense................... 0.01564% hailstall..................... 0.01549% gravity....................... 0.01062% monoghost..................... 0.00629% monowater..................... 0.00303% monopoison.................... 0.00296% monorock...................... 0.00088% multiweather.................. 0.00011% Stalliness (mean: 0.040) -2.0|# |## -1.5|###### |############# -1.0|############# |################# -0.5|########################## |############################ 0.0|############################## |############################## +0.5|######################### |################# +1.0|###################### |###### +1.5|### |## +2.0|## |### +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.41%