weatherless...................89.01825% offense.......................46.13449% balance.......................39.93084% hyperoffense..................10.17867% hail.......................... 7.22959% semistall..................... 2.58021% voltturn...................... 2.02498% sun........................... 1.90970% rain.......................... 1.73487% stall......................... 1.17579% monotype...................... 1.14505% choice........................ 0.72622% hailoffense................... 0.69356% monoice....................... 0.63016% trickroom..................... 0.53602% sand.......................... 0.19597% sunoffense.................... 0.16330% monopoison.................... 0.12872% rainoffense................... 0.12488% multiweather.................. 0.08838% monodark...................... 0.08069% monofighting.................. 0.05956% mononormal.................... 0.05956% hailstall..................... 0.04419% monofairy..................... 0.04035% monobug....................... 0.03842% tailwind...................... 0.03650% monosteel..................... 0.03458% monorock...................... 0.02690% monoground.................... 0.02498% monowater..................... 0.02305% monodragon.................... 0.01537% sunstall...................... 0.01153% monograss..................... 0.01153% monoelectric.................. 0.01153% monofire...................... 0.00961% dragmag....................... 0.00768% monopsychic................... 0.00768% sandoffense................... 0.00576% monoflying.................... 0.00576% tricksun...................... 0.00384% trickhail..................... 0.00192% rainstall..................... 0.00192% Stalliness (mean: -0.123) |### -1.5|#### |######### -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |############################ +0.5|######################## |############## +1.0|#### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%