weatherless...................68.72747% balance.......................41.55873% semistall.....................25.86207% sun...........................20.44411% offense.......................16.20974% stall.........................15.25161% rain..........................15.19136% multiweather.................. 9.61811% voltturn...................... 4.32300% hail.......................... 3.37913% sand.......................... 1.94544% sunstall...................... 1.45817% batonpass..................... 1.12910% hyperoffense.................. 1.11785% monotype...................... 1.06004% choice........................ 0.97945% rainstall..................... 0.34736% monopsychic................... 0.27526% monosteel..................... 0.21336% trickroom..................... 0.20511% tricksun...................... 0.17198% dragmag....................... 0.11969% monodragon.................... 0.11525% sunoffense.................... 0.11239% monoflying.................... 0.07824% mononormal.................... 0.07675% monoelectric.................. 0.07191% trickrain..................... 0.05855% trickhail..................... 0.05583% rainoffense................... 0.05410% monoground.................... 0.05172% tailwind...................... 0.04744% monoghost..................... 0.04260% monobug....................... 0.04084% monograss..................... 0.03569% sandstall..................... 0.03345% monorock...................... 0.03225% monodark...................... 0.02856% monofairy..................... 0.02327% monowater..................... 0.01698% monopoison.................... 0.01469% hailoffense................... 0.01006% hailstall..................... 0.00933% monofighting.................. 0.00826% monofire...................... 0.00444% monoice....................... 0.00327% trapper....................... 0.00109% sandoffense................... 0.00001% Stalliness (mean: 0.765) -2.0| | -1.5| |# -1.0|## |######### -0.5|######## |########### 0.0|############## |################### +0.5|####################### |########################### +1.0|############################## |###################### +1.5|################## |################ +2.0|####### |### +2.5|### |## more negative = more offensive, more positive = more stall one # = 0.46%