weatherless...................57.98105% offense.......................57.18123% balance.......................34.99165% rain..........................25.04477% sun...........................15.61500% trickroom..................... 8.07964% hyperoffense.................. 6.20737% monotype...................... 2.72239% multiweather.................. 2.66001% sand.......................... 2.40951% tailwind...................... 2.26161% tricksun...................... 1.93062% hail.......................... 1.66603% rainoffense................... 1.49701% semistall..................... 1.42860% voltturn...................... 1.33906% choice........................ 1.01712% trickrain..................... 1.01310% monowater..................... 0.79177% sunoffense.................... 0.52114% monoghost..................... 0.47285% batonpass..................... 0.21429% monoelectric.................. 0.19719% monofighting.................. 0.19115% stall......................... 0.19115% monofairy..................... 0.18511% sandoffense................... 0.15091% monopsychic................... 0.14286% monoice....................... 0.11670% monosteel..................... 0.10463% gravity....................... 0.09759% trickhail..................... 0.09658% monodark...................... 0.09558% dragmag....................... 0.09055% mononormal.................... 0.08753% monodragon.................... 0.07948% monoflying.................... 0.07042% monofire...................... 0.06338% hailoffense................... 0.04628% sandstall..................... 0.04326% tricksand..................... 0.03924% monograss..................... 0.03219% monobug....................... 0.03119% monopoison.................... 0.03018% monorock...................... 0.01710% monoground.................... 0.01308% rainstall..................... 0.01107% trapper....................... 0.00805% sunstall...................... 0.00604% hailstall..................... 0.00302% Stalliness (mean: -0.183) -1.5|# |#### -1.0|########### |################## -0.5|########################### |############################## 0.0|############################# |####################### +0.5|############# |###### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%