weatherless...................69.74134% balance.......................49.64107% offense.......................45.83604% sun...........................15.16124% trickroom.....................12.29277% rain.......................... 7.82073% tailwind...................... 4.76236% tricksun...................... 4.62551% sand.......................... 4.25512% hail.......................... 3.15547% voltturn...................... 2.98610% semistall..................... 2.23577% hyperoffense.................. 2.11904% monotype...................... 1.22106% monowater..................... 0.75277% rainoffense................... 0.67681% trickhail..................... 0.35687% choice........................ 0.31233% sandoffense................... 0.21556% tricksand..................... 0.20093% sunoffense.................... 0.18410% stall......................... 0.16808% multiweather.................. 0.12864% monorock...................... 0.11253% monofire...................... 0.06236% monoflying.................... 0.05822% monoghost..................... 0.05502% monodragon.................... 0.04146% monoelectric.................. 0.03535% monoice....................... 0.03468% monopsychic................... 0.02406% monodark...................... 0.02327% gravity....................... 0.01412% sandstall..................... 0.01165% trickrain..................... 0.00454% monosteel..................... 0.00431% monofighting.................. 0.00430% mononormal.................... 0.00418% hailoffense................... 0.00340% monograss..................... 0.00339% sunstall...................... 0.00338% batonpass..................... 0.00278% monofairy..................... 0.00176% rainstall..................... 0.00165% monopoison.................... 0.00161% monoground.................... 0.00126% monobug....................... 0.00054% hailstall..................... 0.00028% trapper....................... 0.00004% dragmag....................... 0.00001% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.013) -1.5| |## -1.0|### |####### -0.5|##################### |########################## 0.0|############################## |############################## +0.5|#################### |######## +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%