weatherless...................77.88091% offense.......................57.13155% hyperoffense..................19.71079% balance.......................18.80088% rain..........................13.43507% sun........................... 6.44347% monotype...................... 5.27794% batonpass..................... 3.95681% sand.......................... 3.43288% voltturn...................... 3.06372% semistall..................... 2.63746% rainoffense................... 2.28624% choice........................ 2.08372% multiweather.................. 1.82720% stall......................... 1.71933% mononormal.................... 1.09618% trickroom..................... 0.71238% hail.......................... 0.69368% sunoffense.................... 0.64163% monoghost..................... 0.63435% monowater..................... 0.55788% monodragon.................... 0.52616% monoflying.................... 0.40862% sandoffense................... 0.37712% monofighting.................. 0.34912% monoelectric.................. 0.31330% monofairy..................... 0.26641% monosteel..................... 0.26493% monoice....................... 0.25811% monograss..................... 0.25137% monofire...................... 0.23988% monopoison.................... 0.23711% monopsychic................... 0.23136% monodark...................... 0.22346% monoground.................... 0.20781% monobug....................... 0.18146% tailwind...................... 0.12238% trickrain..................... 0.10943% monorock...................... 0.07701% hailoffense................... 0.07186% tricksun...................... 0.07166% sandstall..................... 0.05747% trapper....................... 0.04496% sunstall...................... 0.03011% dragmag....................... 0.02859% rainstall..................... 0.02718% hailstall..................... 0.01251% trickhail..................... 0.00912% allweather.................... 0.00824% tricksand..................... 0.00783% gravity....................... 0.00646% swagplay...................... 0.00020% Stalliness (mean: -0.421) | -2.5| | -2.0|# |### -1.5|####### |############### -1.0|####################### |############################## -0.5|############################# |####################### 0.0|################## |############ +0.5|####### |##### +1.0|### |### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%