weatherless...................79.99382% offense.......................55.02886% balance.......................39.48842% tailwind......................18.64792% sun........................... 8.76637% trickroom..................... 7.60344% rain.......................... 5.51967% sand.......................... 5.12540% hyperoffense.................. 3.52501% semistall..................... 1.89883% hail.......................... 0.72456% trickhail..................... 0.41838% choice........................ 0.41604% monotype...................... 0.36109% gravity....................... 0.35313% sandoffense................... 0.27576% tricksand..................... 0.19101% rainoffense................... 0.16626% sunoffense.................... 0.16176% monowater..................... 0.13240% multiweather.................. 0.12903% monoelectric.................. 0.12670% dragmag....................... 0.11347% voltturn...................... 0.10415% monofairy..................... 0.08443% stall......................... 0.05888% monopoison.................... 0.01062% hailoffense................... 0.00874% monofire...................... 0.00508% monoghost..................... 0.00057% monorock...................... 0.00044% monopsychic................... 0.00041% mononormal.................... 0.00019% monodark...................... 0.00012% monofighting.................. 0.00010% monoice....................... 0.00003% monodragon.................... 0.00000% sunstall...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.092) -1.5|# |# -1.0|############ |###################### -0.5|########## |############################## 0.0|############################# |######################### +0.5|################## |######### +1.0|### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.62%