weatherless...................87.33743% balance.......................50.35631% offense.......................32.98756% voltturn......................17.50756% sand.......................... 9.58355% hyperoffense.................. 9.49118% semistall..................... 4.62055% stall......................... 2.54441% sun........................... 1.92091% sandoffense................... 1.39649% rain.......................... 1.39408% sandstall..................... 0.83961% trickroom..................... 0.70861% multiweather.................. 0.40467% hail.......................... 0.17136% monotype...................... 0.10325% tricksand..................... 0.08703% monodark...................... 0.02906% sunoffense.................... 0.02418% monofairy..................... 0.02030% rainoffense................... 0.01885% monorock...................... 0.01813% monoghost..................... 0.01204% monowater..................... 0.00931% monobug....................... 0.00455% monopoison.................... 0.00328% monofire...................... 0.00322% monopsychic................... 0.00237% monofighting.................. 0.00168% monosteel..................... 0.00107% hailoffense................... 0.00084% monoflying.................... 0.00056% monodragon.................... 0.00055% dragmag....................... 0.00025% monoground.................... 0.00023% choice........................ 0.00017% monoelectric.................. 0.00002% mononormal.................... 0.00001% tricksun...................... 0.00001% monograss..................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.133) |# -1.5|## |####### -1.0|########## |######## -0.5|############## |########## 0.0|########################### |################# +0.5|################# |############################## +1.0|######### |#### +1.5|## |## +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.62%