weatherless...................89.87044% offense.......................56.46285% balance.......................32.00056% hyperoffense..................11.34657% voltturn......................11.32177% sun........................... 6.32721% hail.......................... 3.32664% sunoffense.................... 0.91856% hailoffense................... 0.51116% sand.......................... 0.41699% monotype...................... 0.15526% choice........................ 0.15066% semistall..................... 0.14848% trickroom..................... 0.12477% rain.......................... 0.05920% stall......................... 0.04155% mononormal.................... 0.03440% monobug....................... 0.03383% monofighting.................. 0.02934% rainoffense................... 0.02914% monodark...................... 0.02724% monoelectric.................. 0.01266% dragmag....................... 0.01162% monorock...................... 0.00996% monodragon.................... 0.00421% trapper....................... 0.00313% sandoffense................... 0.00246% gravity....................... 0.00190% monofire...................... 0.00174% monowater..................... 0.00127% multiweather.................. 0.00048% monograss..................... 0.00043% monoice....................... 0.00022% monoghost..................... 0.00005% tailwind...................... 0.00003% monoflying.................... 0.00001% monopoison.................... 0.00001% monopsychic................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.296) | -2.0|# |## -1.5|#### |##### -1.0|########## |############### -0.5|###################### |############################## 0.0|################## |################ +0.5|################ |#### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.70%