weatherless...................65.62283% balance.......................45.83438% offense.......................23.61639% sun...........................19.15316% voltturn......................16.32294% rain..........................15.00914% hyperoffense..................12.90146% stall.........................11.05657% semistall..................... 6.59120% rainoffense................... 3.11692% sunstall...................... 2.84581% sunoffense.................... 2.12690% trickroom..................... 1.37758% multiweather.................. 0.87863% hail.......................... 0.70881% sand.......................... 0.39378% choice........................ 0.30918% hailoffense................... 0.27896% monotype...................... 0.09854% tricksun...................... 0.07992% dragmag....................... 0.07850% monoflying.................... 0.04435% rainstall..................... 0.03808% monosteel..................... 0.02284% trickrain..................... 0.01797% sandstall..................... 0.00983% hailstall..................... 0.00837% monoice....................... 0.00611% monodark...................... 0.00571% monoghost..................... 0.00568% monobug....................... 0.00403% monorock...................... 0.00382% monowater..................... 0.00375% monofire...................... 0.00350% monodragon.................... 0.00246% gravity....................... 0.00074% sandoffense................... 0.00055% monoelectric.................. 0.00022% tricksand..................... 0.00015% monopsychic................... 0.00011% monopoison.................... 0.00008% tailwind...................... 0.00005% monoground.................... 0.00004% trapper....................... 0.00001% monograss..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.283) |# -2.0|# |########### -1.5|######## |##### -1.0|###### |###### -0.5|################ |###################### 0.0|############## |############################## +0.5|############################## |########################## +1.0|################ |###### +1.5|#### |## +2.0|####### |##### +2.5|# |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.44%