sand..........................59.69164% offense.......................37.02470% weatherless...................36.48676% hyperoffense..................27.57145% balance.......................18.10024% sandoffense...................16.29497% stall.........................10.30899% semistall..................... 6.99463% sandstall..................... 5.49816% rain.......................... 2.92683% voltturn...................... 2.85146% dragmag....................... 2.42861% choice........................ 2.34413% hail.......................... 1.67934% rainoffense................... 1.37064% multiweather.................. 0.79680% trickroom..................... 0.21407% hailstall..................... 0.13993% tricksand..................... 0.13265% monotype...................... 0.11990% monosteel..................... 0.06970% gravity....................... 0.04832% monofighting.................. 0.02388% monoice....................... 0.01977% sun........................... 0.01223% sunoffense.................... 0.00498% mononormal.................... 0.00206% monoelectric.................. 0.00159% monowater..................... 0.00113% monopsychic................... 0.00095% monofire...................... 0.00041% hailoffense................... 0.00031% monograss..................... 0.00028% tailwind...................... 0.00022% trickhail..................... 0.00019% monobug....................... 0.00010% monoflying.................... 0.00002% monodark...................... 0.00001% monorock...................... 0.00001% monoghost..................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.188) -2.0|### |########## -1.5|########### |##################### -1.0|############################## |######################## -0.5|####################### |############ 0.0|####################### |########## +0.5|###### |############# +1.0|###### |###### +1.5|####### |########### +2.0|### |## +2.5|####### more negative = more offensive, more positive = more stall one # = 0.43%