weatherless...................67.99209% offense.......................55.27551% balance.......................37.83933% sun...........................12.05885% sand..........................10.62901% rain.......................... 8.28969% trickroom..................... 5.17823% hyperoffense.................. 4.97978% hail.......................... 3.68532% multiweather.................. 2.48548% semistall..................... 1.84246% tricksun...................... 1.21723% monotype...................... 1.00557% voltturn...................... 0.87470% tailwind...................... 0.71925% tricksand..................... 0.61685% rainoffense................... 0.48135% sandoffense................... 0.29460% sunoffense.................... 0.27159% monowater..................... 0.27060% monoghost..................... 0.18007% trickhail..................... 0.16243% monofire...................... 0.10809% monofairy..................... 0.09937% hailoffense................... 0.08747% stall......................... 0.06292% trickrain..................... 0.05909% monofighting.................. 0.05534% monopsychic................... 0.04706% monoflying.................... 0.03964% monoelectric.................. 0.03282% sunstall...................... 0.03012% monoice....................... 0.02841% monobug....................... 0.02461% monosteel..................... 0.02297% monodragon.................... 0.02108% batonpass..................... 0.01968% mononormal.................... 0.01563% monograss..................... 0.01337% monoground.................... 0.01336% monopoison.................... 0.01299% monodark...................... 0.01061% monorock...................... 0.00956% dragmag....................... 0.00489% allweather.................... 0.00484% rainstall..................... 0.00109% sandstall..................... 0.00084% Stalliness (mean: -0.137) |#### -1.0|######## |################ -0.5|###################### |############################# 0.0|############################## |###################### +0.5|############## |###### +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.64%