weatherless...................80.57485% offense.......................53.39692% balance.......................39.66603% rain..........................12.11048% hyperoffense.................. 5.84975% sun........................... 4.83508% trickroom..................... 2.40820% sand.......................... 2.27790% tricksun...................... 1.52573% sunoffense.................... 0.97527% semistall..................... 0.93491% tailwind...................... 0.36595% hail.......................... 0.36086% choice........................ 0.34249% multiweather.................. 0.15917% monotype...................... 0.15711% stall......................... 0.15238% monoice....................... 0.08760% sandoffense................... 0.08551% monoelectric.................. 0.06951% voltturn...................... 0.01026% rainoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.150) -2.5| | -2.0| |# -1.5|# |##### -1.0|####### |########## -0.5|################## |############################## 0.0|############## |############################## +0.5|############# |### +1.0|## | +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.75%