weatherless...................58.27409% offense.......................56.38042% balance.......................39.65981% sand..........................25.80274% sun...........................10.73668% rain.......................... 7.21622% multiweather.................. 5.72849% trickroom..................... 4.15865% hail.......................... 3.70448% hyperoffense.................. 2.94421% tricksun...................... 1.07411% semistall..................... 1.00151% tricksand..................... 0.80391% tailwind...................... 0.39194% hailoffense................... 0.35914% sandoffense................... 0.21706% voltturn...................... 0.19581% sunoffense.................... 0.11704% monotype...................... 0.08626% rainoffense................... 0.06671% monofairy..................... 0.02937% monowater..................... 0.02017% trickrain..................... 0.01878% stall......................... 0.01404% trickhail..................... 0.01266% mononormal.................... 0.01201% sandstall..................... 0.01122% dragmag....................... 0.00992% monoice....................... 0.00582% monofire...................... 0.00497% monopsychic................... 0.00360% monoelectric.................. 0.00270% monodark...................... 0.00221% monosteel..................... 0.00136% allweather.................... 0.00103% monoghost..................... 0.00092% monoground.................... 0.00071% monobug....................... 0.00056% monodragon.................... 0.00056% monograss..................... 0.00044% monofighting.................. 0.00039% gravity....................... 0.00028% monopoison.................... 0.00021% monoflying.................... 0.00018% monorock...................... 0.00009% hailstall..................... 0.00008% batonpass..................... 0.00005% rainstall..................... 0.00001% sunstall...................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.106) |## -1.0|##### |############# -0.5|################## |############################ 0.0|############################## |###################### +0.5|############ |####### +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.72%