weatherless...................85.74492% balance.......................40.98839% offense.......................35.06541% voltturn......................12.55871% hyperoffense.................. 8.80218% sand.......................... 8.54300% stall......................... 8.49118% semistall..................... 6.65284% rain.......................... 4.03544% sun........................... 1.17655% hail.......................... 0.60817% choice........................ 0.37034% rainoffense................... 0.33430% sunoffense.................... 0.32775% trickroom..................... 0.25483% hailoffense................... 0.22640% monotype...................... 0.13531% sandstall..................... 0.12814% sandoffense................... 0.11329% multiweather.................. 0.10787% monowater..................... 0.07046% monofighting.................. 0.03846% tricksun...................... 0.03333% hailstall..................... 0.02325% tricksand..................... 0.01341% monopsychic................... 0.00808% monofairy..................... 0.00766% monofire...................... 0.00384% monobug....................... 0.00308% monoghost..................... 0.00200% monopoison.................... 0.00116% monodragon.................... 0.00023% tailwind...................... 0.00017% monograss..................... 0.00011% monosteel..................... 0.00007% rainstall..................... 0.00005% monodark...................... 0.00005% mononormal.................... 0.00004% monoice....................... 0.00003% monorock...................... 0.00003% monoelectric.................. 0.00001% monoflying.................... 0.00001% gravity....................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.202) -2.0|#### |## -1.5|### |##### -1.0|########## |############## -0.5|############## |########################### 0.0|############################## |######################## +0.5|########################### |##################### +1.0|########## |### +1.5|####### |#### +2.0|# |##### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%