weatherless...................96.12451% offense.......................45.01118% balance.......................35.24399% hyperoffense..................11.43397% semistall..................... 5.09811% voltturn...................... 4.59319% stall......................... 3.21276% rain.......................... 2.19995% trickroom..................... 1.63173% hail.......................... 0.63732% sand.......................... 0.56670% monotype...................... 0.56565% choice........................ 0.50448% sun........................... 0.49571% rainoffense................... 0.29661% sandstall..................... 0.23496% monograss..................... 0.18592% dragmag....................... 0.08347% sunoffense.................... 0.08334% monoice....................... 0.08195% monopsychic................... 0.07443% monofighting.................. 0.06419% hailstall..................... 0.05928% hailoffense................... 0.05837% monowater..................... 0.03593% multiweather.................. 0.02418% monobug....................... 0.02236% monorock...................... 0.02133% monoflying.................... 0.01897% mononormal.................... 0.01641% monoelectric.................. 0.01621% monofairy..................... 0.01521% monoghost..................... 0.01421% gravity....................... 0.00971% tailwind...................... 0.00714% monofire...................... 0.00668% monosteel..................... 0.00643% monodark...................... 0.00556% monodragon.................... 0.00544% monoground.................... 0.00328% rainstall..................... 0.00289% monopoison.................... 0.00287% trickhail..................... 0.00083% trickrain..................... 0.00076% trapper....................... 0.00014% Stalliness (mean: -0.083) |## -1.5|##### |########### -1.0|################### |######################### -0.5|######################### |############################ 0.0|############################## |########################## +0.5|##################### |############### +1.0|######## |##### +1.5|### |## +2.0|## | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%