weatherless...................74.40091% offense.......................43.19649% balance.......................25.99434% hyperoffense..................23.91733% sand..........................11.35447% voltturn...................... 8.02322% rain.......................... 6.36920% sun........................... 4.87656% semistall..................... 4.06512% hail.......................... 3.68630% stall......................... 2.82673% trickroom..................... 1.80181% monotype...................... 1.66761% choice........................ 1.43884% hailoffense................... 1.10985% rainoffense................... 1.07305% sandoffense................... 0.90260% sunoffense.................... 0.77010% sandstall..................... 0.65968% multiweather.................. 0.65062% monofairy..................... 0.33409% monoice....................... 0.32106% monowater..................... 0.26048% monofire...................... 0.10985% monobug....................... 0.10589% monoghost..................... 0.09683% dragmag....................... 0.09626% monopoison.................... 0.07814% monosteel..................... 0.06455% tailwind...................... 0.06285% gravity....................... 0.06059% monodark...................... 0.05832% monopsychic................... 0.05606% monodragon.................... 0.05040% monorock...................... 0.04530% mononormal.................... 0.04530% monofighting.................. 0.04020% monoflying.................... 0.03398% tricksun...................... 0.03228% monoelectric.................. 0.01982% tricksand..................... 0.01812% monoground.................... 0.01586% swagplay...................... 0.01472% trickrain..................... 0.01302% monograss..................... 0.01246% sunstall...................... 0.01019% rainstall..................... 0.00906% trickhail..................... 0.00510% hailstall..................... 0.00396% allweather.................... 0.00340% Stalliness (mean: -0.323) -2.0|#### |######## -1.5|################ |#################### -1.0|####################### |############################# -0.5|############################## |########################## 0.0|######################### |################### +0.5|############### |############### +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.40%