weatherless...................69.29304% offense.......................52.48304% balance.......................30.82541% sun...........................17.76652% hyperoffense..................11.09303% sand.......................... 8.28848% rain.......................... 5.48486% semistall..................... 3.29040% multiweather.................. 2.40218% stall......................... 2.30812% sunoffense.................... 1.90390% monotype...................... 1.68390% hail.......................... 1.59254% trickroom..................... 1.07803% choice........................ 0.50841% rainoffense................... 0.43663% sandoffense................... 0.38041% monoelectric.................. 0.34184% monowater..................... 0.33648% sandstall..................... 0.25807% monopsychic................... 0.22504% hailoffense................... 0.17911% sunstall...................... 0.16477% mononormal.................... 0.11357% monofire...................... 0.11304% monofairy..................... 0.10552% tailwind...................... 0.08468% monodragon.................... 0.08283% monoice....................... 0.07487% monoghost..................... 0.05403% monopoison.................... 0.04318% monobug....................... 0.04255% monograss..................... 0.04158% monodark...................... 0.03968% tricksun...................... 0.03516% monosteel..................... 0.03079% voltturn...................... 0.02760% monofighting.................. 0.02158% rainstall..................... 0.01380% monoground.................... 0.01123% batonpass..................... 0.00947% monoflying.................... 0.00529% monorock...................... 0.00513% allweather.................... 0.00257% Stalliness (mean: -0.191) |## -1.5|#### |########## -1.0|################## |####################### -0.5|############################## |############################# 0.0|############################ |####################### +0.5|################ |######## +1.0|##### |### +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%