weatherless...................70.40407% offense.......................52.13988% balance.......................30.51357% sun...........................16.98797% hyperoffense..................11.36644% sand.......................... 7.92721% rain.......................... 5.40947% semistall..................... 3.73612% multiweather.................. 2.35194% stall......................... 2.24399% monotype...................... 2.14759% sunoffense.................... 1.73118% hail.......................... 1.65022% trickroom..................... 0.94463% choice........................ 0.57835% monoelectric.................. 0.43954% monowater..................... 0.42798% rainoffense................... 0.41255% sandoffense................... 0.38942% monopsychic................... 0.28146% sandstall..................... 0.21977% sunstall...................... 0.16579% hailoffense................... 0.13880% monofire...................... 0.13495% monofairy..................... 0.11952% mononormal.................... 0.11181% monofighting.................. 0.09254% tailwind...................... 0.08868% monoice....................... 0.08868% monopoison.................... 0.08097% monoghost..................... 0.07711% monodragon.................... 0.07326% monobug....................... 0.05398% monograss..................... 0.05012% monodark...................... 0.04627% monosteel..................... 0.04241% voltturn...................... 0.03085% tricksun...................... 0.03085% rainstall..................... 0.01542% batonpass..................... 0.01157% monoground.................... 0.01157% monoflying.................... 0.01157% monorock...................... 0.00771% allweather.................... 0.00386% Stalliness (mean: -0.188) |## -1.5|##### |########## -1.0|################## |######################## -0.5|############################## |############################# 0.0|############################# |####################### +0.5|################ |######## +1.0|###### |### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%