weatherless...................75.17237% offense.......................50.43351% hyperoffense..................37.75621% sand..........................19.41318% balance....................... 9.81833% sandoffense................... 3.67074% hail.......................... 3.30605% sun........................... 2.06860% voltturn...................... 1.77714% hailoffense................... 1.33513% sunoffense.................... 1.22483% stall......................... 1.16285% rain.......................... 1.09833% multiweather.................. 1.05460% semistall..................... 0.82911% monotype...................... 0.53084% sandstall..................... 0.50850% batonpass..................... 0.28218% rainoffense................... 0.28120% monofairy..................... 0.24728% trickroom..................... 0.15190% monoice....................... 0.08417% monowater..................... 0.06270% monoghost..................... 0.06173% dragmag....................... 0.04101% tailwind...................... 0.03437% mononormal.................... 0.02326% monobug....................... 0.01396% monodragon.................... 0.01183% hailstall..................... 0.01176% gravity....................... 0.00882% monopsychic................... 0.00829% monosteel..................... 0.00670% monofire...................... 0.00307% tricksun...................... 0.00293% monodark...................... 0.00282% monopoison.................... 0.00240% monoflying.................... 0.00183% trapper....................... 0.00116% tricksand..................... 0.00112% monoelectric.................. 0.00069% rainstall..................... 0.00039% trickrain..................... 0.00010% monograss..................... 0.00009% monofighting.................. 0.00003% monorock...................... 0.00002% trickhail..................... 0.00001% monoground.................... 0.00000% Stalliness (mean: -0.734) -2.0|# |##### -1.5|#################### |###################### -1.0|############################## |########################### -0.5|##################### |############### 0.0|######### |###### +0.5|### |## +1.0|# |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%