weatherless...................76.50228% offense.......................43.04354% balance.......................30.63342% voltturn......................12.67528% hyperoffense..................12.16603% sand.......................... 9.65628% stall......................... 8.14049% rain.......................... 6.88306% sun........................... 6.35494% semistall..................... 6.01652% hail.......................... 2.19510% trickroom..................... 1.86265% multiweather.................. 1.57545% monotype...................... 0.88522% sunoffense.................... 0.63173% sandoffense................... 0.50914% sandstall..................... 0.44585% hailoffense................... 0.42350% choice........................ 0.36423% dragmag....................... 0.32783% rainoffense................... 0.19666% sunstall...................... 0.16850% monofire...................... 0.12253% monopsychic................... 0.11250% tricksun...................... 0.09769% monowater..................... 0.08725% monosteel..................... 0.08251% monobug....................... 0.07194% mononormal.................... 0.05843% monoflying.................... 0.05718% monofairy..................... 0.04832% rainstall..................... 0.04730% monofighting.................. 0.03820% monoice....................... 0.03676% tailwind...................... 0.03136% monodragon.................... 0.03001% monoground.................... 0.02963% monodark...................... 0.02695% gravity....................... 0.02461% monopoison.................... 0.02172% monograss..................... 0.02163% monoghost..................... 0.02089% trickhail..................... 0.01661% monorock...................... 0.01515% tricksand..................... 0.01442% monoelectric.................. 0.00984% trapper....................... 0.00864% trickrain..................... 0.00767% hailstall..................... 0.00298% allweather.................... 0.00120% swagplay...................... 0.00007% fear.......................... 0.00000% Stalliness (mean: 0.048) -2.0|# |######## -1.0|################# |############################ 0.0|############################## |################### +1.0|######### |###### +2.0|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%