weatherless...................79.51268% offense.......................49.77939% balance.......................22.86085% hyperoffense..................21.24316% sand..........................15.66469% semistall..................... 3.83397% sun........................... 3.42442% stall......................... 2.28264% trickroom..................... 1.69188% choice........................ 1.58213% voltturn...................... 1.26754% rain.......................... 1.24634% batonpass..................... 1.13358% sunoffense.................... 0.69501% sandoffense................... 0.53070% sandstall..................... 0.49281% hail.......................... 0.39575% monotype...................... 0.37095% dragmag....................... 0.32775% multiweather.................. 0.24376% rainoffense................... 0.19765% tricksun...................... 0.16442% hailoffense................... 0.13042% monosteel..................... 0.06565% monoghost..................... 0.05229% monoice....................... 0.04921% tricksand..................... 0.04750% trickrain..................... 0.04594% monodragon.................... 0.04553% trapper....................... 0.03955% monowater..................... 0.03470% tailwind...................... 0.03202% gravity....................... 0.02911% monobug....................... 0.02893% monodark...................... 0.02115% monofire...................... 0.01676% monopoison.................... 0.01620% monofighting.................. 0.01254% monofairy..................... 0.01049% monoflying.................... 0.00938% monopsychic................... 0.00877% monoelectric.................. 0.00631% sunstall...................... 0.00537% monoground.................... 0.00502% monograss..................... 0.00342% mononormal.................... 0.00271% monorock...................... 0.00157% rainstall..................... 0.00070% swagplay...................... 0.00006% hailstall..................... 0.00001% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.344) | -2.0|# |#### -1.5|########### |#################### -1.0|############################# |############################## -0.5|############################# |############################ 0.0|##################### |################## +0.5|############# |########## +1.0|##### |#### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%