weatherless...................83.09230% offense.......................54.20664% balance.......................33.98218% trickroom.....................10.54115% hyperoffense.................. 8.75372% hail.......................... 6.32505% sun........................... 6.01984% sand.......................... 3.49814% semistall..................... 2.77939% sunoffense.................... 1.46423% rain.......................... 1.41161% monotype...................... 1.37085% monoice....................... 0.47853% trickhail..................... 0.47274% choice........................ 0.43343% voltturn...................... 0.40315% batonpass..................... 0.37873% tricksand..................... 0.29138% stall......................... 0.27807% multiweather.................. 0.24119% tailwind...................... 0.24060% sandoffense................... 0.19282% monofighting.................. 0.19203% dragmag....................... 0.15795% monopoison.................... 0.15761% hailoffense................... 0.12703% monowater..................... 0.12479% gravity....................... 0.09667% monobug....................... 0.07892% monograss..................... 0.07032% monofairy..................... 0.05329% rainoffense................... 0.05260% mononormal.................... 0.05136% monopsychic................... 0.04560% monoground.................... 0.03156% monoghost..................... 0.02659% monoelectric.................. 0.02497% monosteel..................... 0.02352% sunstall...................... 0.01898% tricksun...................... 0.01140% monoflying.................... 0.00894% trapper....................... 0.00856% trickrain..................... 0.00707% monofire...................... 0.00707% rainstall..................... 0.00418% Stalliness (mean: -0.160) |# -1.5|## |###### -1.0|############# |#################### -0.5|########################### |############################## 0.0|############################# |####################### +0.5|############# |########## +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%