balance.......................54.21069% weatherless...................51.81946% offense.......................44.29830% sand..........................29.59572% tailwind......................19.96996% sun........................... 8.81244% rain.......................... 5.78706% trickroom..................... 4.32576% hail.......................... 4.15772% dragmag....................... 2.19866% trickhail..................... 2.17254% tricksun...................... 1.18279% stall......................... 0.59723% voltturn...................... 0.45726% hyperoffense.................. 0.44964% semistall..................... 0.44414% multiweather.................. 0.17209% tricksand..................... 0.16632% monotype...................... 0.12205% mononormal.................... 0.03766% monoelectric.................. 0.03266% monosteel..................... 0.02540% sunoffense.................... 0.01679% monowater..................... 0.00971% sandoffense................... 0.00798% monoice....................... 0.00766% monofire...................... 0.00556% rainoffense................... 0.00455% monopsychic................... 0.00170% monopoison.................... 0.00138% rainstall..................... 0.00066% monodark...................... 0.00023% hailoffense................... 0.00020% batonpass..................... 0.00016% trickrain..................... 0.00012% monoground.................... 0.00009% allweather.................... 0.00005% trapper....................... 0.00005% monograss..................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.001) -1.5| | -1.0|# |####################### -0.5|##### |############ 0.0|############################## |############################ +0.5|################### |###### +1.0|# | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.79%