offense.......................35.09545% weatherless...................33.23753% balance.......................32.10956% sand..........................31.93650% rain..........................27.83568% hyperoffense..................17.12614% stall......................... 9.44610% semistall..................... 6.22275% sun........................... 5.64675% rainstall..................... 5.05124% voltturn...................... 4.29371% dragmag....................... 3.49412% choice........................ 2.60129% hail.......................... 2.36224% sandstall..................... 1.88800% sandoffense................... 1.66478% sunoffense.................... 1.30753% sunstall...................... 1.24728% rainoffense................... 1.03261% multiweather.................. 0.89401% hailoffense................... 0.51881% trickroom..................... 0.36565% hailstall..................... 0.33421% monotype...................... 0.30993% tricksun...................... 0.25944% monosteel..................... 0.07574% monoflying.................... 0.04961% allweather.................... 0.03479% monograss..................... 0.03426% monofighting.................. 0.03123% monoice....................... 0.02776% monodragon.................... 0.02747% monodark...................... 0.02112% tailwind...................... 0.01864% tricksand..................... 0.01417% monoelectric.................. 0.00985% monoghost..................... 0.00780% monowater..................... 0.00695% mononormal.................... 0.00623% monopsychic................... 0.00488% gravity....................... 0.00419% monoground.................... 0.00386% monorock...................... 0.00254% monobug....................... 0.00063% monopoison.................... 0.00031% monofire...................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.044) -2.0|### |#### -1.5|##### |################### -1.0|############## |################## -0.5|################## |############## 0.0|######################### |############################## +0.5|################### |########## +1.0|######### |###### +1.5|#### |### +2.0|## |## +2.5|######### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%