sand..........................62.33099% offense.......................40.99068% hyperoffense..................34.50450% weatherless...................32.91369% sandoffense...................18.00322% balance.......................14.66600% stall......................... 5.97091% sandstall..................... 5.08218% semistall..................... 3.86790% dragmag....................... 3.24174% hail.......................... 3.18656% choice........................ 1.54465% voltturn...................... 1.27193% rain.......................... 1.11396% sun........................... 1.07657% multiweather.................. 0.62178% monotype...................... 0.61128% monowater..................... 0.55440% rainoffense................... 0.37249% trickroom..................... 0.24974% hailstall..................... 0.15035% tricksand..................... 0.13217% trickhail..................... 0.11918% monorock...................... 0.04208% sunoffense.................... 0.01979% monofighting.................. 0.01324% hailoffense................... 0.00181% monoice....................... 0.00122% gravity....................... 0.00024% mononormal.................... 0.00015% monopsychic................... 0.00011% monosteel..................... 0.00006% trapper....................... 0.00004% monopoison.................... 0.00001% tailwind...................... 0.00001% monoground.................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.462) |############# -1.5|######################### |############################## -1.0|############################## |############################## -0.5|########################### |################## 0.0|########### |######## +0.5|####### |########### +1.0|####### |#### +1.5|## |######## +2.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%