sun...........................74.02434% offense.......................40.75387% balance.......................25.73372% rain..........................21.42849% hyperoffense..................19.35124% weatherless...................18.65554% multiweather..................16.43896% sunoffense....................12.22179% semistall..................... 7.35176% stall......................... 6.80941% sand.......................... 2.24676% sunstall...................... 1.42526% rainoffense................... 0.92356% trickroom..................... 0.91356% sandstall..................... 0.56970% trickrain..................... 0.56136% tricksun...................... 0.54707% rainstall..................... 0.40134% dragmag....................... 0.27305% gravity....................... 0.18617% hail.......................... 0.15171% monotype...................... 0.15084% voltturn...................... 0.06423% monoghost..................... 0.04360% monoflying.................... 0.03574% choice........................ 0.01713% monosteel..................... 0.01164% trapper....................... 0.01086% monodark...................... 0.01042% monopsychic................... 0.00853% monodragon.................... 0.00845% monofighting.................. 0.00761% sandoffense................... 0.00679% monowater..................... 0.00646% monobug....................... 0.00492% monoground.................... 0.00473% monofire...................... 0.00403% hailoffense................... 0.00273% tricksand..................... 0.00232% mononormal.................... 0.00225% hailstall..................... 0.00206% monofairy..................... 0.00149% tailwind...................... 0.00125% monoelectric.................. 0.00125% monopoison.................... 0.00058% fear.......................... 0.00033% trickhail..................... 0.00023% monoice....................... 0.00019% monorock...................... 0.00018% monograss..................... 0.00012% swagplay...................... 0.00004% allweather.................... 0.00002% Stalliness (mean: -0.115) -2.0|### |#### -1.5|######## |###################### -1.0|############################## |############################## -0.5|######################### |################### 0.0|######################### |###################### +0.5|################# |############ +1.0|######## |####### +1.5|########## |#### +2.0|## |# +2.5|## |# +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.39%