weatherless...................69.51826% offense.......................52.41829% balance.......................21.48701% hyperoffense..................21.18587% sand..........................20.51395% sun........................... 7.68702% rain.......................... 4.17251% multiweather.................. 3.44663% voltturn...................... 3.13634% semistall..................... 2.67113% stall......................... 2.23770% monotype...................... 1.88999% hail.......................... 1.59232% sandoffense................... 1.49093% sunoffense.................... 1.21024% rainoffense................... 0.67192% batonpass..................... 0.52004% dragmag....................... 0.49872% sandstall..................... 0.47304% monobug....................... 0.47217% trickroom..................... 0.38296% hailoffense................... 0.22716% monowater..................... 0.21890% mononormal.................... 0.11706% monofighting.................. 0.11576% monopoison.................... 0.09182% monoground.................... 0.09095% monoflying.................... 0.08617% monorock...................... 0.08007% monoelectric.................. 0.07920% monograss..................... 0.07659% monofairy..................... 0.07659% monoice....................... 0.07311% monopsychic................... 0.06963% monoghost..................... 0.06832% rainstall..................... 0.06441% tailwind...................... 0.06354% monosteel..................... 0.06223% monodark...................... 0.04961% monodragon.................... 0.04308% trapper....................... 0.03960% monofire...................... 0.03481% sunstall...................... 0.02350% trickrain..................... 0.02306% gravity....................... 0.01741% tricksand..................... 0.01697% trickhail..................... 0.01567% swagplay...................... 0.00653% allweather.................... 0.00261% Stalliness (mean: -0.380) -2.0|# |#### -1.5|########## |################ -1.0|####################### |######################### -0.5|############################## |######################### 0.0|################### |############### +0.5|########### |####### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%