offense.......................59.57638% sand..........................46.97789% balance.......................38.04053% tailwind......................34.98661% weatherless...................33.50845% sun........................... 9.47119% rain.......................... 7.90248% trickroom..................... 7.89724% tricksand..................... 5.21197% hail.......................... 2.18654% gravity....................... 1.86661% semistall..................... 1.40387% hyperoffense.................. 0.96922% tricksun...................... 0.60010% dragmag....................... 0.59569% voltturn...................... 0.51315% sandoffense................... 0.27291% monotype...................... 0.21418% monoice....................... 0.11705% mononormal.................... 0.07584% trickhail..................... 0.05006% multiweather.................. 0.04549% rainoffense................... 0.03915% sunoffense.................... 0.02251% stall......................... 0.01000% monofire...................... 0.00715% monodark...................... 0.00583% monowater..................... 0.00435% monograss..................... 0.00194% monoflying.................... 0.00117% sandstall..................... 0.00110% monofighting.................. 0.00052% monofairy..................... 0.00019% monopsychic................... 0.00008% monobug....................... 0.00004% hailstall..................... 0.00003% monodragon.................... 0.00001% hailoffense................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.130) -1.5| | -1.0|# |############################## -0.5|##### |########## 0.0|############ |############ +0.5|######## |####### +1.0|## | +1.5| | more negative = more offensive, more positive = more stall one # = 1.15%