weatherless...................85.30860% offense.......................47.19379% balance.......................33.19036% hyperoffense..................13.40369% sand.......................... 7.80143% voltturn...................... 4.88942% hail.......................... 4.62325% semistall..................... 3.49011% stall......................... 2.72205% sun........................... 1.55831% trickroom..................... 1.21183% rain.......................... 1.01606% choice........................ 0.81004% monotype...................... 0.69382% hailoffense................... 0.61003% multiweather.................. 0.28796% sunoffense.................... 0.18172% sandstall..................... 0.17493% rainoffense................... 0.17111% dragmag....................... 0.14725% monobug....................... 0.09945% monowater..................... 0.08751% monofighting.................. 0.08704% monoice....................... 0.05920% monodragon.................... 0.05400% monofire...................... 0.04959% monoflying.................... 0.04454% tricksand..................... 0.04105% monodark...................... 0.03821% tailwind...................... 0.03654% mononormal.................... 0.03603% hailstall..................... 0.03517% monorock...................... 0.03472% sandoffense................... 0.02761% monoghost..................... 0.02235% monopoison.................... 0.02070% monograss..................... 0.01875% monopsychic................... 0.01653% monofairy..................... 0.01604% monoground.................... 0.01335% sunstall...................... 0.01247% monoelectric.................. 0.01119% monosteel..................... 0.00905% tricksun...................... 0.00879% trickhail..................... 0.00553% trickrain..................... 0.00351% fear.......................... 0.00110% rainstall..................... 0.00096% trapper....................... 0.00068% swagplay...................... 0.00037% gravity....................... 0.00031% trickfear..................... 0.00007% Stalliness (mean: -0.165) |##### -1.5|###### |########## -1.0|############### |###################### -0.5|########################## |############################# 0.0|############################## |########################## +0.5|################# |########## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%