weatherless...................91.47100% offense.......................55.93528% hyperoffense..................28.85096% balance.......................14.42030% voltturn...................... 7.94623% hail.......................... 6.06968% hailoffense................... 3.14169% sand.......................... 1.64626% monotype...................... 1.52254% batonpass..................... 0.83619% semistall..................... 0.74914% trickroom..................... 0.58538% monobug....................... 0.52065% sun........................... 0.49704% rain.......................... 0.38402% rainoffense................... 0.24637% monofighting.................. 0.24603% choice........................ 0.19986% monorock...................... 0.15495% monopoison.................... 0.11957% sunoffense.................... 0.08078% monowater..................... 0.07371% monograss..................... 0.07200% monodragon.................... 0.06842% multiweather.................. 0.06800% sandoffense................... 0.06607% monoice....................... 0.05387% monodark...................... 0.04968% mononormal.................... 0.04904% stall......................... 0.04432% monoground.................... 0.03993% monoelectric.................. 0.03509% dragmag....................... 0.02889% monoflying.................... 0.01425% tailwind...................... 0.01109% sandstall..................... 0.01079% monosteel..................... 0.00776% monofairy..................... 0.00735% monoghost..................... 0.00578% monofire...................... 0.00489% monopsychic................... 0.00450% trickhail..................... 0.00188% hailstall..................... 0.00004% rainstall..................... 0.00002% tricksun...................... 0.00000% Stalliness (mean: -0.652) | -2.0|## |##### -1.5|############ |###################### -1.0|###################### |############################## -0.5|######################## |################## 0.0|################### |########## +0.5|##### |## +1.0| |# more negative = more offensive, more positive = more stall one # = 0.58%