weatherless...................89.48805% offense.......................68.20214% balance.......................30.32455% sun........................... 3.48738% rain.......................... 3.25603% hail.......................... 2.34071% sand.......................... 1.75472% hyperoffense.................. 1.41215% multiweather.................. 0.31639% dragmag....................... 0.31638% tailwind...................... 0.11782% semistall..................... 0.06116% batonpass..................... 0.04298% hailoffense................... 0.02907% voltturn...................... 0.02712% sunoffense.................... 0.02660% rainoffense................... 0.02237% trickroom..................... 0.00790% gravity....................... 0.00618% trapper....................... 0.00512% monotype...................... 0.00120% mononormal.................... 0.00064% monowater..................... 0.00056% sandoffense................... 0.00031% monobug....................... 0.00000% trickrain..................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.188) -1.2|# |## -1.0|### |#### -0.8|######## |############ -0.6|################ |####################### -0.4|######################### |############################## -0.2|############################## |############################## 0.0|########################## |##################### +0.2|################## |############# +0.4|######## |###### |#### |# |# |# more negative = more offensive, more positive = more stall one # = 0.35%