weatherless...................86.95496% balance.......................44.81634% offense.......................31.53046% voltturn......................18.34132% semistall.....................12.01535% sun........................... 6.75461% hyperoffense.................. 6.71233% stall......................... 4.92552% rain.......................... 4.76594% monotype...................... 2.55588% batonpass..................... 1.83739% sand.......................... 1.78686% dragmag....................... 1.07178% multiweather.................. 0.86620% hail.......................... 0.61017% monopsychic................... 0.59788% monoghost..................... 0.47305% monoground.................... 0.45390% rainoffense................... 0.38277% monodragon.................... 0.38094% choice........................ 0.35283% mononormal.................... 0.32239% sunstall...................... 0.26983% monowater..................... 0.21393% rainstall..................... 0.19838% monoflying.................... 0.19139% sunoffense.................... 0.15749% monobug....................... 0.15480% trickroom..................... 0.09329% trapper....................... 0.07076% monosteel..................... 0.06873% sandstall..................... 0.06342% monopoison.................... 0.05137% monoelectric.................. 0.04731% monograss..................... 0.03909% monodark...................... 0.03645% monofighting.................. 0.03464% monoice....................... 0.03266% hailoffense................... 0.02895% sandoffense................... 0.02849% monofairy..................... 0.02692% monorock...................... 0.02422% fear.......................... 0.02164% monofire...................... 0.01925% tailwind...................... 0.00920% hailstall..................... 0.00395% tricksun...................... 0.00144% swagplay...................... 0.00025% allweather.................... 0.00002% Stalliness (mean: 0.242) | -2.0|# |#### -1.0|######### |################### 0.0|############################## |############################## +1.0|##################### |######## +2.0|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.79%