weatherless...................54.60471% offense.......................42.93556% sand..........................41.84606% hyperoffense..................30.19819% balance.......................19.68121% sandoffense...................13.14682% semistall..................... 4.78989% voltturn...................... 2.66787% stall......................... 2.39515% hail.......................... 1.94126% rain.......................... 1.67666% choice........................ 1.35565% sandstall..................... 1.28149% dragmag....................... 1.16478% rainoffense................... 1.07200% batonpass..................... 0.99074% trickroom..................... 0.60227% hailstall..................... 0.42707% multiweather.................. 0.33520% sun........................... 0.26650% monotype...................... 0.22173% tricksand..................... 0.08784% sunoffense.................... 0.06880% monoelectric.................. 0.03669% monoice....................... 0.02732% monofighting.................. 0.02710% monowater..................... 0.02581% monosteel..................... 0.02039% trapper....................... 0.01824% tricksun...................... 0.01643% mononormal.................... 0.01530% hailoffense................... 0.01383% monoflying.................... 0.01342% monopoison.................... 0.01319% monoghost..................... 0.01281% monofire...................... 0.01102% monobug....................... 0.00972% tailwind...................... 0.00905% monopsychic................... 0.00749% trickhail..................... 0.00557% gravity....................... 0.00521% monorock...................... 0.00482% rainstall..................... 0.00442% monodark...................... 0.00415% monograss..................... 0.00357% monoground.................... 0.00279% monodragon.................... 0.00220% trickrain..................... 0.00000% Stalliness (mean: -0.463) -2.0|## |############ -1.5|############### |########################## -1.0|############################# |############################## -0.5|########################### |################### 0.0|################### |############## +0.5|######### |####### +1.0|####### |#### +1.5|##### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%