weatherless...................64.71158% offense.......................51.08632% balance.......................35.63789% sun...........................14.05474% rain..........................10.29053% monotype...................... 9.06947% hyperoffense.................. 7.23789% sand.......................... 7.06526% trickroom..................... 5.84000% semistall..................... 4.84632% hail.......................... 4.30316% monowater..................... 2.50947% tailwind...................... 1.94947% sunoffense.................... 1.86105% monoice....................... 1.72211% monofire...................... 1.26316% stall......................... 1.19158% monoelectric.................. 0.67368% choice........................ 0.58105% monoflying.................... 0.54316% monorock...................... 0.48000% voltturn...................... 0.44632% tricksand..................... 0.43368% multiweather.................. 0.42526% monofairy..................... 0.38316% trickrain..................... 0.36211% monograss..................... 0.34105% trickhail..................... 0.29895% tricksun...................... 0.23579% batonpass..................... 0.19789% monobug....................... 0.19368% monopsychic................... 0.18947% mononormal.................... 0.18947% dragmag....................... 0.18526% monodragon.................... 0.14316% sandoffense................... 0.13895% monopoison.................... 0.11368% gravity....................... 0.10105% monofighting.................. 0.08842% monoghost..................... 0.08000% monodark...................... 0.07158% rainstall..................... 0.05895% monoground.................... 0.04632% monosteel..................... 0.04211% sandstall..................... 0.03368% rainoffense................... 0.02105% hailoffense................... 0.01263% Stalliness (mean: -0.107) -1.5|## |##### -1.0|############### |################### -0.5|############################## |###################### 0.0|######################### |#################### +0.5|############### |############# +1.0|####### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%