offense.......................57.95610% sun...........................42.52925% rain..........................38.59216% weatherless...................38.44874% balance.......................29.65653% multiweather..................23.20756% hyperoffense.................. 8.66597% sand.......................... 3.26207% semistall..................... 2.79310% trickroom..................... 2.62382% monotype...................... 2.55283% tricksun...................... 1.73374% trickrain..................... 1.67367% sunoffense.................... 1.23956% rainoffense................... 1.09758% stall......................... 0.92830% hail.......................... 0.91947% tailwind...................... 0.78633% dragmag....................... 0.59248% monowater..................... 0.58701% choice........................ 0.40955% monodragon.................... 0.40681% voltturn...................... 0.37951% batonpass..................... 0.30306% monofairy..................... 0.22935% sandoffense................... 0.21023% monofire...................... 0.16382% gravity....................... 0.14744% monoflying.................... 0.13378% monoice....................... 0.12286% monosteel..................... 0.11740% monobug....................... 0.10375% monorock...................... 0.10102% monodark...................... 0.09829% mononormal.................... 0.09283% monopsychic................... 0.08737% monoelectric.................. 0.08464% sunstall...................... 0.08191% rainstall..................... 0.08191% monopoison.................... 0.07372% monoghost..................... 0.07099% sandstall..................... 0.06007% monograss..................... 0.04642% tricksand..................... 0.04368% trickhail..................... 0.03822% hailoffense................... 0.03549% monofighting.................. 0.03003% trapper....................... 0.03003% allweather.................... 0.01847% monoground.................... 0.00819% hailstall..................... 0.00819% swagplay...................... 0.00546% Stalliness (mean: -0.214) |# -1.5|### |####### -1.0|############## |####################### -0.5|############################## |############################## 0.0|########################## |################### +0.5|############ |######## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%