weatherless...................89.64031% offense.......................71.18286% balance.......................27.03300% sun........................... 3.80642% rain.......................... 3.48540% hail.......................... 1.92505% hyperoffense.................. 1.70733% sand.......................... 1.49373% multiweather.................. 0.34811% dragmag....................... 0.31174% tailwind...................... 0.13365% semistall..................... 0.07639% sunoffense.................... 0.06057% rainoffense................... 0.04449% gravity....................... 0.03343% voltturn...................... 0.02339% hailoffense................... 0.01401% trickroom..................... 0.01031% trapper....................... 0.00702% sandoffense................... 0.00570% monotype...................... 0.00517% monowater..................... 0.00356% batonpass..................... 0.00256% trickrain..................... 0.00166% mononormal.................... 0.00109% swagplay...................... 0.00054% monograss..................... 0.00051% sandstall..................... 0.00042% stall......................... 0.00042% choice........................ 0.00021% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################ 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%