weatherless...................90.56609% offense.......................49.11169% balance.......................30.89515% hyperoffense..................14.95039% voltturn...................... 5.67972% semistall..................... 3.53836% rain.......................... 3.32990% hail.......................... 2.75506% sun........................... 2.46472% stall......................... 1.50442% sunoffense.................... 1.14339% sand.......................... 1.01013% rainoffense................... 0.84761% trickroom..................... 0.54805% choice........................ 0.31348% monotype...................... 0.25940% hailoffense................... 0.14042% multiweather.................. 0.10331% monoice....................... 0.05564% monowater..................... 0.04798% mononormal.................... 0.03075% dragmag....................... 0.03054% monoflying.................... 0.02724% hailstall..................... 0.02296% monofighting.................. 0.02296% monobug....................... 0.02049% sandoffense................... 0.01835% monoelectric.................. 0.00936% monorock...................... 0.00886% sandstall..................... 0.00686% monograss..................... 0.00661% monoghost..................... 0.00625% monodragon.................... 0.00521% rainstall..................... 0.00499% monopoison.................... 0.00475% monofire...................... 0.00459% tricksun...................... 0.00367% monopsychic................... 0.00361% trickhail..................... 0.00272% monoground.................... 0.00270% monodark...................... 0.00250% monosteel..................... 0.00081% gravity....................... 0.00079% monofairy..................... 0.00030% sunstall...................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.250) |# -2.0|# |#### -1.5|####### |############ -1.0|############## |##################### -0.5|########################### |############################## 0.0|########################## |######################## +0.5|############## |######## +1.0|##### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%