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Cacturne @ Leftovers
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Spikes
- Bullet Seed
- Sucker Punch
- Encore
Spikes are the basis of the team, and Cacturne is in my opinion the best user of it available in NU. Unlike the most popular Spiker Garbador, Cacturne has a serious offensive presence and deal huge damage to Cinccino, Braviary, Rampardos, and other sweepers with Sucker Punch. It has a better typing and which includes handful of resistances and immunities such as Water, Electric, Dark, Grass, Ground, Ghost, and Psychic. With access to the move Encore, Cacturne can find opportunities to set up on Amoonguss, Alomomola, and other slower walls by switching into a harmless move and locking them into it. It also stops bulky set-up sweepers such as Musharna from having their way with the team. Bullet Seed usually stops Carracosta and Golem from setting up Stealth Rocks by breaking through Sturdy, which is extremely helpful for the rest of the team. The lack of Water Absorb is usually not a problem since Cacturne resists the type already.
Probopass @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Stealth Rock
- Volt Switch
- Flash Cannon
- Earth Power
Probopass' role is to provide the Stealth Rocks that any offensive team must have. This set is a variation of the Offensive Probopass popularized by user No Luck Involved. I figured that Golem and friends were already checked pretty well by Cacturne, so I went with more bulk and Leftovers over Air Balloon to check Cinccino better. It hits hard enough to make sweepers think twice about setting up and can take hits when needed. Unless I can stay in and KO the opponent's Pokemon, I will usually Volt Switch out in order to activate Swellow's Toxic Orb or get something else in safely. Like Cacturne, Probopass has decent synergy with Golurk, which means that Spinners will find it hard to come in and do their job. Sturdy is always a useful ability and comes in handy when I absolutely need Stealth Rocks up or need to pick off a rampaging sweeper.
Golurk @ Choice Band
Trait: Iron Fist
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
A Spin-Blocker is a must have for Spike-Stacking teams. Golurk was a very interesting choice since it had just dropped from RU with recent tier shifts and there was a lot of hype surrounding it. Cryogonal had also moved up, which means Golurk could beat the most popular Rapid Spinner with ease. This team hates to lose momentum and Golurk—Unlike Misdreavus—could pose an immediate threat with powerful Choice Band attacks boosted by Iron Fist. Its typing also allows it to switch in for free against Scarfed Electric-type attacks aimed at the team's main sweeper—Swellow. Golurk also has decent bulk; with this spread, Golurk outruns uninvested Alomomola and has enough defenses to survive a Skuntank Sucker Punch.
Swellow @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Facade
- Brave Bird
- Quick Attack
- U-turn
Swellow is an extremely underrated sweeper in this metagame. People claim that it's outclassed by two rising stars in Zangoose and Cinccino, which is true to some extent. However, although Swellow might not hit as hard as those two, it boasts the ability to outrun and beat both of them one-on-one. Unlike Zangoose and Cinccino, Swellow can OHKO Amoonguss, arguably the most popular wall in the tier right now. Thanks to Spikes, Swellow's best counters—bulky Rock and Steel types—are worn down considerably after a few switches into U-Turn, which allows me to force them back out with Cacturne, Golurk, or Samurott. Facade and Brave Bird will punch holes in anything after the aforementioned counters are removed while Quick Attack picks off weakened sweepers and allows Swellow to dodge Sucker Punches.
Samurott @ Salac Berry
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Surf
- Ice Beam
- Grass Knot
This Samurott set is very unorthodox to say the least. Special Samurott is already an uncommon sight, but Substitute and Salac Berry takes the surprise factor to a whole new level. With Spikes support, this set can sweep through unprepared teams with ease. Samurott's best checks, Alomomola and Amoonguss, are both 2HKO'ed on the switch by the appropraite move if hazards are up. After Salac Berry, Samurott reaches 393 Speed, good enough to outrun every unboosted threat with the exception of Electrode. Activiting it also puts Samurott in Torrent range, which allows it to hit extremely hard with Surf. Even without a boost, Samurott outspeeds many threats such as Emboar, Absol, Adamant Braviary, Drifblim, and other Samurott. This is possibly the best Samurott set to use right now since Swords Dance is so easily walled by Alomomola and Amoonguss.
Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP
Relaxed Nature
IVs: 0 Spd
- Transform
I'd love to come up with a detailed description about how Ditto synergises with the rest of the team, but honestly I just slapped it on because it revenged so many threats. I really enjoy the insurance that it brings and alleviates the pressure on the team since I no longer have to worry about preventing Gorebyss and friends from setting up. It's also fun to transform into an Amoonguss and Spore something or run through someone's team with their own sweeper. Ditto has saved the team countless times and is a really useful Pokemon in general.
With the release of Pokemon Black and White 2, as well as the tier changes at the start of July, the NU metagame has undergone a massive change. Released Dream World abilities have thrust Amoonguss and Cinccino into the spotlight as two of the most prominent Pokemon currently; meanwhile the tier changes brought a new spinblocker to the tier in Golurk, while simultaneously robbing NU of Cryogonal, Magmortar and Quagsire. These changes have made NU as a tier even more offensive (if that was possible) and also made hazards an even more viable proposition. FLCL has taken advantage of these changes, building an offensive hazard stacking team that is both successful and representative of the current metagame. At the time of writing, FLCL holds both of the top two ladder positions on the Pokemon Showdown! NU ladder, with over 200 wins between them.
FLCL has taken the new changes to NU and built a very potent hazard stacking offensive team. The Spikes setter of choice is Cacturne, who has risen to become the one of the most popular Spikes users in NU, vying for a place against Garbodor due to the utility Sucker Punch has gained in such an offensive metagame. Cacturne also gets a few other fun tools to make it useful, on this occasion making use of Bullet Seed to deter Sturdy users from setting up Stealth Rock, as well as Encore to hinder set up sweepers and make room to set up Spikes at the same time. Beyond Spikes, Stealth Rock is almost mandatory on every team now. Probopass has gained a useful niche as a Stealth Rock user with the meteoric rise of Cinccino; Probopass is one of its most reliable checks, especially now that Cinccino doesn't use Wake-Up Slap often. It also remains a solid check to the numerous Flying-types in the tier, such as Swellow. Being a very slow user of Volt Switch also comes in handy for setting up Swellow with Toxic Orb, as well as maintaining momentum throughout a match. Sharing a Fighting-type weakness with Cacturne may seem like a disadvantage, but it does come in handy when luring attacks for Golurk to switch into. Golurk is the team's spinblocker, and outside of that role it also serves as an important wallbreaker, particularly potent when combined with hazards. With new tutor moves in Drain Punch and Ice Punch, virtually no physical wall (not even Tangela) is safe from Golurk's Choice Band set. Notably, Golurk does a great job in beating most of the prominent Swellow checks in NU, primarily Regirock and Probopass. It is only natural then, that FLCL chose to use Swellow on this team. Swellow has changed very little, in stark contrast to the tier around it. These changes to the environment have actually been of great benefit to Swellow; the fact that it can revenge kill Cinccino with ease is a great asset, and the resurgence of Spikes usage is perhaps an even bigger boon. Not only is Swellow immune to Spikes, but all of its counters and checks are weakened significantly by them, making Swellow a much more dangerous threat in this metagame. Once Swellow comes out in a game, the contest is often all but over, with any counters to it crippled and unable to combat the onslaught. If this is not the case however, FLCL has an ace up his sleeve. The unique Samurott set (made along with DTC) is a unique twist on Samurott's role as a late game sweeper, and turns the tables on many common checks such as Amoonguss. It makes great use of the recently released Salac Berry, outspeeding much of the unboosted metagame at +1, and the threat is twofold as Samurott becomes incredibly powerful when in Torrent range. This beast will often clean up the remains of an opposing team, with only the shaky accuracy of Hydro Pump to worry about. With the incredibly offensive nature of NU at the moment, any team would be foolish to go without a revenge killer. This team is no exception, and what better Pokemon to use then the recently released catch all revenge killer that is Ditto. This pink blob patches up many holes in almost any team, and can prevent an entire opposing team from setting up just by existing. Its presence in team preview is often enough to help the team, and it can easily sweep given the right opportunity.
As with any offensive team, it is hard to cover any threat defensively. As such, many hard hitters in NU such as Emboar and Zangoose can get a kill almost every time they switch in. FLCL has to cleverly play around these threats, wearing them down with hazards damage and then either revenge killing them with Ditto or Swellow where appropriate. If he does not, Emboar can easily spam Flare Blitz with Samurott being the only resist, who will not enjoy taking them more than once. Samurott also loses much of its effectiveness if it takes damage before attempting to sweep. Rotom-F also poses a significant threat to this team with its unique STAB combination, outspeeding the whole team bar Swellow, and being able to KO the majority of it. Opposing Golurk can also cause a significant headache, as it troubles every member of the team with its coverage moves, and becomes even more dangerous when it uses Substitute and cannot be revenge killed by Ditto.
FLCL has captured the current NU environment incredibly well, and manages to be successful at the same time. While his team does have trouble with a few common threats, notably Zangoose, he can play around it effectively, as is clearly shown by the consistent results achieved with this team. There has never been a better time to get into NU, and hopefully this snapshot will help you to do so!
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