Ubers Zygarde-Complete

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Lasen

It's as big as a goose egg!
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:sm/zygarde:
[Overview]

Zygarde's great typing makes it extremely versatile, allowing it to be either an offensive setup sweeper or play a more supportive role thanks to its equally great bulk and movepool. Activating Power Construct and its massive base HP boost, alongside great physical bulk, allows it to check potent wallbreakers such as Marshadow without the need for a type advantage or move prediction. However, its typing is a double-edged sword, as it makes it weak to the very common Dragon-, Fairy-, and Ice-type moves that most Pokemon run in Ubers. Prior to Power Construct activating, its bulk isn't amazing and can thus be dealt with rather quickly by a strong attack.

[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 224 Atk / 36 Def / 232 Spe

[SET COMMENTS]

Dragon Dance gives Zygarde some much needed wallbreaking power and Speed. Substitute is extremely valuable to Zygarde, as it inherently wishes to get below 50% as quickly and safely as possible so that Power Construct triggers. Glare gives you more chances to set up a Substitute and boost with Dragon Dance. Toxic is the only tool Zygarde has to hit Shedinja, a Pokemon that otherwise blanket walls it. It also limits the longevity of the opponent's physically defensive walls. Dragon Tail guarantees Zygarde doesn't get phazed, as it's faster than every phazer in the metagame after just a single Dragon Dance, while also doing a fair bit of damage. 16 HP and 36 Defense EVs with an Impish nature guarantee that Zygarde-C's Substitute does not break from uninvested Ho-Oh's Brave Bird or Necrozma-DM's Sunsteel Strike. 232 Speed EVs allow it to outspeed maximum Speed Eternatus and Mewtwo after a boost.

Zygarde struggles in front of Fairy- and Ice-type coverage and, as such, appreciates Steel-types such as Necrozma-DM, which can also provide Stealth Rock support. In return, Zygarde takes on the Fire-type attacks thrown their way. Ferrothorn sets Spikes, letting Thousand Arrows OHKO bulky Eternatus with one layer and Stealth Rock, while absorbing attacks from Kyogre, one of Zygarde's biggest checks. Toxic Spikes support is much appreciated, limiting the longevity of checks such as Tangrowth, opposing Zygarde, and defensive Kyogre, especially with Dragon Tail forcing the opponent into potentially unfavorable positions. Eternatus can set it up consistently while also absorbing it from your side, leaving Zygarde a clear pathway to switch in. Zygarde, in turn, is a switch-in to the Ground-type moves thrown Eternatus's way. Cleric support from Xerneas or Blissey is also appreciated, as Toxic and status from moves such as Sacred Fire can sometimes catch Zygarde off guard. Secondary setup sweepers like Swords Dance Groudon appreciate Zygarde weakening physical walls so that they can pick them off in case Zygarde falters.

[SET]
name: Defensive Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 208 HP / 244 Def / 56 Spe

[SET COMMENTS]

Coil boosts Zygarde's bulk, letting it take on opposing physical setup Pokemon such as Swords Dance Groudon, Dragon Dance Zygarde, and Substitute variants of Zekrom. Rest is the only way Zygarde has to recover HP and also turns it into a pseudo-status absorber. It also lets Zygarde take more advantage of it's Complete forme's base HP increase. Glare is handy in checking physical attackers, giving Zygarde a chance to further boost its stats or get a Rest off. The 208 HP EVs make Leftovers efficient, while the 56 Speed EVs let Zygarde outspeed paralyzed Calyrex-S after transforming into its Complete forme.

Answers to Xerneas, which might try to set up on Zygarde, are great partners. Necrozma-DM can switch in on Moonblast and set Stealth Rock for Zygarde or bother foes with Knock Off. Ho-Oh can also come in safely on Xerneas, while Zygarde answers to the potential Rock-type attacks thrown Ho-Oh's way. Blissey also pairs up quite nicely, alleviating the downsides of running Rest without Sleep Talk via Aromatherapy while also switching into Xerneas and Kyogre.

[SET]
name: Demon Zygarde
move 1: Thousand Waves
move 2: Coil
move 3: Scale Shot
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 80 HP / 220 Atk / 112 Def / 96 Spe

[SET COMMENTS]

This set bluffs a defensive Coil set by setting up with Coil, inviting in passive physically defensive Pokemon such as Ferrothorn and Tangrowth without Leech Seed to trap. Thousand Waves allows Zygarde to trap a foe and either set up on it with Coil and Scale Shot or guarantee a teammate switches in safely. Once Zygarde has fully boosted with Coil, use Scale Shot to raise its Speed and limit revenge killing options. Rest maximizes the opportunities for it to max out on boosts. 220 Attack EVs with an Adamant nature allow Zygarde at +6 to OHKO defensive Kyogre with Thousand Waves and defensive Ho-Oh with a four-hit Scale Shot. 96 Speed EVs allow Zygarde-C at +2 Speed to outspeed Choice Scarf positive nature base 90 Pokemon, notably Kyogre, which can OHKO with Ice Beam. 80 HP EVs make Leftovers efficient.

The team support this Zygarde appreciates overlaps greatly with that of other offensive boosting sets. Entry hazard setters allow Zygarde to blow through teams when the conditions for it to trap something aren't ideal. Stealth Rock setters such as Necrozma-DM and Spikes setters like Ferrothorn appreciate Zygarde removing the likes of Eternatus and Ho-Oh, and they provide protection from Fairy-type attacks. Powerful wallbreakers such as Choice Specs Kyogre and Xerneas pave the way for Zygarde to try and sweep by softening foes.

[STRATEGY COMMENTS]
Other Options
====

A set with both Thousand Waves and Thousand Arrows and Dragon Dance can be run to trap passive Pokemon and not rely on Scale Shot to beat Ho-Oh one-on-one, but it requires more setup and traps a narrower list of Pokemon, so it's not as common. Sleep Talk on the Coil set is an option to not leave Zygarde completely useless while it's asleep, but the utility Glare provides is far too much to let go of. Dragon Tail on the Coil set can remove opposing setup sweepers that might try to use Substitute to dodge the paralysis from Glare, but it comes at the cost of having less chances to set up.

Checks and Counters
====

**Xerneas**: Xerneas has the ability to come in on Zygarde and immediately threaten it with Moonblast, but it does not have any reliable form of recovery, so it has to be wary of switching into Thousand Arrows too much.

**Other Dragon-types**: Most Dragon-types in the metagame that aren't weak to Ground can switch in to sponge a hit and immediately threaten to OHKO Zygarde with their STAB moves.

**Shedinja**: Shedinja can switch into any attack Zygarde runs and set up with Swords Dance or status it, but it must be cautious of Toxic.

**Special Wallbreakers**: Despite it having great physical bulk, Zygarde's special bulk isn't up to par, especially prior to reaching its Complete forme, and it must thus be wary of powerful special attacks thrown its away. Kyogre and Yveltal can easily overwhelm it with their strong STAB moves.

**Phazers**: Pokemon such as Groudon, Kyogre, and Lunala can safely come in on all Zygarde sets and phaze, often making it take entry hazard damage upon switching back in or leaving it low on health after is uses Substitute. They do not, however, enjoy getting statused by either Glare or Toxic. Opposing Zygarde that carry Dragon Tail can also phaze if your Zygarde isn't running the move.

**Strong Physical Walls**: Physical walls that do not rely on their Speed to beat Zygarde such as Tangrowth, Buzzwole, and Kyogre can come in, break Zygarde's Substitute, and threaten it with strong attacks.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
 
Last edited:
Lasen Enjoyed reading your analysis! I wanted to go over the demon Zygarde Waves set, as I think the one you listed above was used more in Gen 7 than the variant listed below:

Zygarde @ Leftovers
Ability: Power Construct
EVs: 80 HP / 220 Atk / 112 Def / 96 Spe
Adamant Nature
- Coil
- Scale Shot
- Thousand Waves
- Rest

Coil allows Zygarde to boost its defenses to the point that it can take on strong physical sweepers like Swords Dance Groudon. However, the caveat of this set is that you are essentially deceiving your opponent into thinking that you are a Defensive Coil variant of Zygarde. This can allow you to trap something passive like NDM or Ferro, or even non-Leech Seed Tangrowth with Waves. After hitting max Attack and max Defense with Coil, you can proceed to use Scale Shot to boost your speed. The given EVs guarantee that you out speed Timid Scarf Kyogre at +2 after transforming. This is a noteworthy target to out speed because it can either do a lot of damage or outright KO Zygarde with Ice Beam. The HP EVs are one more than a Leftovers number on the Zygarde-C, letting it potentially switch into hazards an extra time while getting the most recovery possible. The attack EVs guarantee an OHKO on Defensive Kyogre from full at +6 with Thousand Waves, without having to rely on chip damage from Stealth Rock or Spikes. This is also important, as Defensive Kyogre can potentially damage Zygarde quite a lot with Ice Beam. The rest of the EVs go to Defense so Zygarde can defeat SD NDM + SD Groudon.

It is worthwhile mentioning that Zygarde can basically trap any passive defensive mon except for opposing Coil, Haze, or Dragon Tail variants of Zygarde.

+6 220+ Atk Zygarde Thousand Waves vs. 252 HP / 252+ Def Kyogre: 405-477 (100.2 - 118%) -- guaranteed OHKO

Edit: For the EVs on the Defensive Zygarde Set, 244 HP EVs don't give a Leftovers number on either Zygarde (418 is 2 more than 416), or Zygarde-C (634 is 10 more than 624). You should aim for 208 HP EVs so that you hit 625 HP when Zygarde transforms. This is one more than a Leftovers number (624), which maximizes recovery from leftovers and potentially allows Zygarde to switch into entry hazards an extra time.


Zygarde @ Leftovers
Ability: Power Construct
EVs: 208 HP / 244 Def / 56 Spe
Impish Nature
- Thousand Arrows
- Coil
- Rest
- Glare

The spread above gives Zygarde-C 625 HP and 372 Defense (equivalent to Base 120 Defense), and meet all the physical benchmarks a Defensive Zygarde would usually meet.
 
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kiss me...?:blobuwu:







QC 1/2

giphy.gif
 
**Shedinja**: Can switch into any move Zygarde runs and set up Swords Dance or status the Zygarde, but it must be weary of the rare Toxic.

toxic is not rare on sub dd, i'd even say it's the most common option nowadays.

otherwise everything else seems good to me.

QC 2/2
 
AmGP Check Add remove comment feel free to implement / ignore what you wish


:xy/zygarde:

[Overview]

Zygarde possesses a great typing in Ground / Dragon that makes it extremely versatile, being able to play the role of offensive setup (remove hyphen) sweeper and a more supportive role thanks to its equally great bulk and movepool. Its signature Ability, Power Construct, doubles its base HP when it falls below 50% health at the end of a turn, reaching an enormous base 216. Zygarde's great physical bulk allows it to check potent wallbreakers such as Marshadow without the need for a type advantage or move prediction. However, its typing is a double-edged sword, as it makes it weak to the very common Dragon-, Fairy-, and Ice-type moves that most Pokemon run in Ubers. Prior to Power Construct activating, its bulk isn't amazing and can thus be dealt with rather quickly by a strong attack.

[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 224 Atk / 36 Def / 232 Spe

[SET COMMENTS]


Thousand Arrows combines power and utility, being able to hit opponents who are not grounded such as Flying-types or Pokemon that Levitate and grounding them in the process ground Flying-types or Levitate users. Dragon Dance gives Zygarde some much needed breaking power (Remove comma) while also allowing it to outspeed multiple threats. Substitute is extremely valuable to Zygarde, as it inherently wishes to get below 50% as quickly and safely as possible so that Power Construct triggers. It comes with the added benefit of blocking incoming status conditions such as burns or poison that put it on a timer, and other status moves such as Leech Seed from Ferrothorn. It can be assumed that the reader knows Substitute negates non-contact moves The final moveslot can be covered by a variety of different moves, all of which come with their own boons. Glare paralyzes the opponent opposing Pokemon, giving you more chances to set up (Remove hyphen)a Substitute and boost your stats with Dragon Dance, while also cutting the opponent's speed in half. Toxic is the only tool Zygarde has to hit Shedinja, a Pokemon that otherwise blanket walls it. It also provides utility by limiting the longevity of the opponents physically defensive walls. Dragon Tail guarantees Zygarde doesn't get phased, as it's faster than every phaser in the tier after just a single Dragon Dance while also doing a fair bit of damage. 16 HP and 36 Defense EVs with an Impish nature guarantee that Zygarde-C's Substitute does not break from uninvested Ho-Oh's Brave Bird or Necrozma-DM's Sunsteel Strike in its Complete Form. 232 Speed EVs allow Zygarde-C to outspeed maximum Speed Eternatus and Mewtwo after a boost.

Zygarde struggles in front of Fairy- and Ice-type coverage and as such appreciates Steel-types such as Necrozma-DM, (Comma) which can also provide Stealth Rock support, while Zygarde takes on the Fire-typed attacks thrown their way. Hazards in general are extremely beneficial for Zygarde to be able to sweep. imo I do not feel this adds much, as all sweepers can benefit from entry hazard support Spikes from Ferrothorn is a solid way for you to slow chip the opponent's grounded Pokemon, while Zygarde can also hit things that are not such as Ho-Oh or Yveltal. Toxic Spikes synergise pair extremely well with this Zygarde set, especially with Dragon Tail phasing the opponent foe around into potentially unfavourable unfavorable positions. Eternatus can set them up consistently while also absorbing Toxic Spikes set up (Remove Hyphen) by your opponent, leaving Zygarde a clear pathway to switch-in. Zygarde, (comma) in turn, (Comma) is a switch-in to the Ground-type moves thrown Eternatus's way. Cleric support from Xerneas or Blissey is also appreciated, as Zygarde can sometimes be caught off guard by a Toxic or a secondary status such as burn from Sacred Fire. Secondary setup (remove hyphen) sweepers like Swords Dance Groudon appreciate physical walls being weakened so that they can pick them off in case Zygarde falters.

[SET]
name: Defensive Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 208 HP / 244 Def / 56 Spe

[SET COMMENTS]

Coil boosts Zygarde's bulk, letting it take on opposing physical set-up mons set up Pokemon (do not say "mons") such as Swords Dance Groudon, opposing Dragon Dance Zygarde, (comma) or Substitute variants of Zekrom. Rest is the only way Zygarde has to recover HP (remove comma) while also turning it into a pseudo-status absorber. It also gives Zygarde more chances to activate Power Construct. Glare's paralysis comes in handy when it comes to checking physical attackers, giving Zygarde a chance to further boost its stats or get a Rest off to fully heal itself. The 208 HP EVs provide a Leftovers (capitalize) number, while the 56 Speed EVs lets Zygarde outspeed paralyzed Calyrex-S after reverting transforming into its Complete Forme. Rest of EVs are put into Defense to best take on physical attacker. Don't think this is necessary

Answers to Fairy-types who that will attempt to use this Zygarde as setup (remove hyphen) fodder, such as Xerneas and Swords Dance Zacian, are great partners. Necrozma-DM can switch-in (Add hyphen) on into any Fairy-type attack and can set up Stealth Rocks for Zygarde or displace the opponent's foes item with Knock Off. Ho-Oh can also come in safely on most Fairy-types, while Zygarde answers the potential Rock-type attacks thrown Ho-Oh's way. Blissey also pairs up quite nicely, alleviating the downsides of running Rest without Sleep Talk while also switching into Xerneas and Kyogre.

[SET]
name: Demon Zygarde
move 1: Thousand Waves
move 2: Coil
move 3: Scale Shot
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 80 HP / 220 Atk / 112 Def / 96 Spe


[SET COMMENTS]

The crux of this set is bluffing that Zygarde is a defensive Coil set by setting up Coil and inviting in passive physically defensive Pokemon such as Ferrothorn or Tangrowth without Leech Seed. Thousand Waves allows Zygarde to trap an opponent and either use it as setup (Remove hyphen) fodder with Coil followed up by Scale Shot, or guarantee a teammate switches in safely. Coil boosts your Attack and Defense simultaneously, providing a boost in bulk as well as increasing damage output. Scale Shot is to be used once Zygarde is fully setup (remove hyphen) with Coil Scale Shot (I am assuming you meant Scale Shot, as Coil only boosts: Atk, Def, and Accuracy and NOT Speed) to boost your Speed to limit revenge killing options. Rest lets Zygarde recover all of its HP in the face adversity, maximizing the opportunities for it to max out on boosts. 220 Attack EVs with an Adamant nature allow you Zygarde to OHKO defensive Kyogre from full with Thousand Waves and put defensive Ho-Oh in range of a 4 hit Scale Shot. 96 Speed EVs allow transformed Zygarde-C at +2 Speed to outspeed Choice Scarfed positive nature'd base 90s, notably Kyogre who can OHKO with Ice Beam. 80 HP EVs are a leftover number while the rest of the EVs are put into Defense to best take on physical attackers.

The team support this Zygarde appreciates overlaps greatly with that of the aforementioned Dragon Dance set. Entry hazards setters are appreciated, as they allows Zygarde to blow through teams when the conditions for it to trap something aren't ideal. In particular, Stealth Rock setters such as Necrozma-DM or Spikes setters like Ferrothorn appreciate having the likes of Eternatus or Ho-Oh removed, providing protection from Fairy-type attacks in return. Powerful wallbreakers such as Choice Specs Kyogre or Xerneas pave the way for Zygarde to try and sweep by softening the opponents opposing Pokemon.

[STRATEGY COMMENTS]
Other Options
====

A set consisting of both Thousand Waves and Thousand Arrows with Dragon Dance can be run to similarly trap passive Pokemon that doesn't rely on Scale Shot to beat Ho-Oh one-on-one, but it requires more set up (remove hyphen) and traps a narrower list of Pokemon, so it's not as common. Sleep Talk on the Coil set is an option if you do not wish for Zygarde to be completely useless while it's asleep, but the utility Glare provides is far too much to let go. Dragon Tail on the Coil set can remove opposing setup (remove hyphen) sweepers who that might try to use Substitute to dodge the paralysis from Glare, but comes at the cost of having less chances to set up. (remove hyphen)

Checks and Counters
====

**Fairy-types**: Strong Fairy-type wallbreakers such as Xerneas or Zacian have the ability to come in on Zygarde and immediately threaten it with their STAB, but neither has any reliable form recovery so they have to be weary of switching into Thousand Arrows too much. Zacian also cannot remove the paralysis from Glare.

**Other Dragon-types**: Most Dragon-types of the tier that aren't weak to Ground-type moves can switch in to sponge a hit and immediately threaten to OHKO Zygarde with their STAB.

**Shedinja**: Can switch into any move Zygarde runs and set up Swords Dance or status the Zygarde, but it must be weary of Toxic.

**Special Wallbreakers**: Despite having great physical bulk, Zygarde's special bulk isn't up to par, especially prior to reaching its Complete Forme and must thus be weary of powerful special attacks thrown its away. Kyogre and Yveltal can easily overwhelm it with their strong STAB.

**Phasers**: Pokemon such as Groudon, Kyogre, (comma) and Lunala can safely come in on all Zygarde sets and Roar it out phaze it, often making it take entry hazards upon switching back in or leaving it low after Zygarde set up a Substitute. (comma to period) They do not, however, enjoy getting status'd statused from neither Glare and Toxic.

**Strong Physical Walls**: Walls with a big Defense stat that do not rely on their Speed to beat Zygarde such as Tangrowth, Buzzwole, (comma) or Kyogre can come in, break Zygarde's Substitutes, and threaten with strong attacks.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 
Last edited:
partially implemented, I got 7 different people to try and figure out when each form of "setup" is used and we didn't get anywhere, will await an official GP check to see if they suggest some more changes.
 
Spelling and Grammar Standards thread said:
When setup is being used as a noun or as part of a compound noun, spell it as setup and not set-up (After setup, Pichu is practically unstoppable / Pichu has access to several great setup moves). When it is being used an adjective meaning "having set up", spell it as either set-up or set up as appropriate (A fully set-up Pichu mows through teams with little effort / His Pichu was not fully set up yet). The verb form, to set up, is spelled as such (Mewtwo can set up on Pichu).
AM check of my own. Add Remove Comments
Implement/Ignore as you wish
:xy/zygarde:

[Overview]

Zygarde possesses a great typing in Ground / Dragon that makes it extremely versatile, being able to play the role of offensive set-up remove hyphen sweeper and or a more supportive role thanks to its equally equal to what great bulk and movepool. Its signature Ability, Power Construct, doubles its base HP when it falls below 50% health at the end of a turn ends a turn below 50% health, falls below at the end of a turn is weird wording reaching an enormous base 216. Zygarde's great physical bulk allows it to check potent wallbreakers such as Marshadow without the need for a type advantage or move prediction. However, its typing is a double-edged sword, as it makes it weak to the very common Dragon-, Fairy-, and Ice-type moves that most Pokemon run in Ubers. Prior to Power Construct activating, its bulk isn't amazing and it can thus be dealt with rather quickly by a strong attack.




[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 224 Atk / 36 Def / 232 Spe

[SET COMMENTS]


Thousand Arrows combines power and utility, being able to ground Flying-types or Levitate users. Dragon Dance gives Zygarde some much needed breaking power while also allowing it to outspeed multiple threats. Substitute is extremely valuable to Zygarde, as it inherently wishes to get below 50% as quickly and safely as possible so that Power Construct triggers. The final moveslot can be covered by a variety of different moves, all of which come with their own boons. Glare paralyzes the opposing Pokemon, giving you more chances to set up a Substitute and boost your stats with Dragon Dance. Toxic is the only tool Zygarde has to hit Shedinja, a Pokemon that otherwise blanket walls it. It also provides utility by limiting the longevity of the opponents physically defensive walls. Dragon Tail guarantees Zygarde doesn't get phased, as it's faster than every phaser in the tier after just a single Dragon Dance while also doing a fair bit of damage. 16 HP and 36 Defense EVs with an Impish nature guarantee that Zygarde-C's Substitute does not break from uninvested Ho-Oh's Brave Bird or Necrozma-DM's Sunsteel Strike. 232 Speed EVs allow Zygarde-C to outspeed max Speed Eternatus and Mewtwo after a boost.

Zygarde struggles in front of Fairy- and Ice-type coverage and as such appreciates Steel-types such as Necrozma-DM, which can also provide Stealth Rock support, while Zygarde takes on the Fire-typed attacks thrown their way. Spikes from Ferrothorn is a solid way for you to slowly chip the opponent's grounded Pokemon, while Zygarde can also hit things that are not such as Ho-Oh or Yveltal. Toxic Spikes pair extremely well with this Zygarde set, especially with Dragon Tail phasing the foe around into potentially unfavorable positions. Eternatus can set them up consistently while also absorbing Toxic Spikes set-up remove hyphen by your opponent, leaving Zygarde a clear pathway to switch-in remove hyphen. Zygarde, in turn, is a switch-in to the Ground-type moves thrown Eternatus's way. Cleric support from Xerneas or Blissey is also appreciated, as Zygarde can sometimes be caught off guard by a Toxic or a secondary status such as burn from Sacred Fire. Secondary set-up remove hyphen sweepers like Swords Dance Groudon appreciate physical walls being weakened so that they can pick them off in case Zygarde falters.





[SET]
name: Defensive Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 208 HP / 244 Def / 56 Spe

[SET COMMENTS]

Coil boosts Zygarde's bulk, letting it take on opposing physical set-up remove hyphen Pokemon such as Swords Dance Groudon, opposing Dragon Dance Zygarde, or Substitute variants of Zekrom. Rest is the only way Zygarde has to recover HP, while also turning it into a pseudo-status absorber. It also gives Zygarde more chances to activate Power Construct. Glare's paralysis comes in handy when it comes to checking physical attackers, giving Zygarde a chance to further boost its stats or get a Rest off to fully heal itself. The 208 HP EVs provide a Leftovers number, while the 56 Speed EVs lets Zygarde outspeed paralyzed Calyrex-S after reverting into its Complete Forme. The Rrest of the EVs are put into Defense to best take on physical attackers.

Answers to Fairy-types that will attempt to use this Zygarde as set-up fodder, such as Xerneas and Swords Dance Zacian, are great partners. Necrozma-DM can switch in on any Fairy-type attack and can set up Stealth Rock for Zygarde or displace the foes add apostrophe, if foes was supposed to be plural then it should be “foes item’s” item with Knock Off. Ho-Oh can also come in safely on most Fairy-types, while Zygarde answers the potential Rock-type attacks thrown Ho-Oh's way. Blissey also pairs up quite nicely, alleviating the downsides of running Rest without Sleep Talk while also switching into Xerneas and Kyogre.





[SET]
name: Demon Zygarde
move 1: Thousand Waves
move 2: Coil
move 3: Scale Shot
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 80 HP / 220 Atk / 112 Def / 96 Spe


[SET COMMENTS]

The crux of this set is bluffing that Zygarde is a defensive Coil set by setting up Coil and inviting in passive physically defensive Pokemon such as Ferrothorn or Tangrowth without Leech Seed. Thousand Waves allows Zygarde to trap an opponent and either use it as set-up remove hyphen fodder with Coil followed up by Scale Shot, or guarantee a teammate switches in safely. Once Zygarde has fully boosted with Coil, you can use Scale Shot to raise your Speed and limit revenge killing options. Rest lets Zygarde recover all of its HP in the face of adversity, maximizing the opportunities for it to max out on boosts. 220 Attack EVs with an Adamant nature allows Zygarde at +6 to OHKO defensive Kyogre from full with Thousand Waves and put defensive Ho-Oh in range of a 4 hit Scale Shot. 96 Speed EVs allow Zygarde-C at +2 Speed to outspeed Choice Scarfed positive nature'd base 90s, notably Kyogre who can OHKO with Ice Beam. 80 HP EVs are reaches a lLeftovers number while the rest of the EVs are put into Defense to best take on physical attackers.

The team support this Zygarde appreciates overlaps greatly with that of the aforementioned Dragon Dance set. Entry hazard setters are appreciated, as they allows Zygarde to blow through teams when the conditions for it to trap something aren't ideal. In particular, Stealth Rock setters such as Necrozma-DM or Spikes setters like Ferrothorn appreciate having the likes of Eternatus or Ho-Oh removed, and provideing protection from Fairy-type attacks. Powerful wallbreakers such as Choice Specs Kyogre or Xerneas pave the way for Zygarde to try and sweep by softening foes.






[STRATEGY COMMENTS]
Other Options
====

A set consisting of both Thousand Waves and Thousand Arrows with Dragon Dance can be run to similarly trap passive Pokemon that doesn't rely on Scale Shot to beat Ho-Oh one-on-one, but it requires more setup and traps a narrower list of Pokemon, so it's not as common. Sleep Talk on the Coil set is an option if you do not wish for Zygarde to be completely useless while it's asleep, but the utility Glare provides is far too much to let go. Dragon Tail on the Coil set can remove opposing set-up remove hyphen sweepers that might try to use Substitute to dodge the paralysis from Glare, but comes at the cost of having less chances to set-up. remove hyphen

Checks and Counters
====

**Fairy-types**: Strong Fairy-type wallbreakers such as Xerneas or Zacian have the ability to come in on Zygarde and immediately threaten it with their STAB moves, but neither has any reliable form either remove “form” or make it “form of” recovery so they have to be weary wary, not weary of switching into Thousand Arrows too much. Zacian also cannot remove the paralysis from Glare.

**Other Dragon-types**: Most Dragon-types of the tier that aren't weak to Ground-type moves can switch in to sponge a hit and immediately threaten to OHKO Zygarde with their STAB moves.

**Shedinja**: Can switch into any move Zygarde runs and set up Swords Dance or status Zygarde, but it must be weary wary, not weary of Toxic.

**Special Wallbreakers**: Despite having great physical bulk, Zygarde's special bulk isn't up to par, especially prior to reaching its Complete Forme and must thus be weary wary, not weary of powerful special attacks thrown its away. Kyogre and Yveltal can easily overwhelm it with their strong STAB moves.

**Phasers**: Pokemon such as Groudon, Kyogre, and Lunala can safely come in on all Zygarde sets and phaze it out, often making it take entry hazards upon switching back in or leaving it low after Zygarde set up a Substitute. They do not, however, enjoy getting statused from neither either, not neither Glare and Toxic. should probably also mention dragon tail here since the reason you mentioned it in the first set is for avoiding phazing

**Strong Physical Walls**: Walls with a big Defense stat Physically bulky walls that do not rely on their Speed to beat Zygarde such as Tangrowth, Buzzwole, add comma or Kyogre can come in, break Zygarde's Substitute, and threaten with strong attacks.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 
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:xy/zygarde:

[Overview]

Zygarde possesses a great typing in Ground / Dragon that Zygarde's great typing makes it extremely versatile, allowing it to be either an offensive setup (was "set up") sweeper or play a more supportive role thanks to its equally great bulk and movepool. Its signature Ability, Power Construct, doubles its base HP when it ends a turn below 50% health, reaching an enormous base 216. Zygarde's Activating Power Construct and its massive base HP boost, alongside great physical bulk, (AC) allows it to check potent wallbreakers such as Marshadow without the need for a type advantage or move prediction. However, its typing is a double-edged sword, as it makes it weak to the very common Dragon-, Fairy-, and Ice-type moves that most Pokemon run in Ubers. Prior to Power Construct activating, its bulk isn't amazing, (AC) and it can thus be dealt with rather quickly by a strong attack.


[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 224 Atk / 36 Def / 232 Spe

[SET COMMENTS]

Thousand Arrows combines power and utility, being able to ground Flying-types or and Levitate users. Dragon Dance gives Zygarde some much needed breaking power while also allowing it to outspeed multiple threats. wallbreaking power and Speed. Substitute is extremely valuable to Zygarde, as it inherently wishes to get below 50% as quickly and safely as possible so that Power Construct triggers. The final moveslot can be covered by a variety of different moves, all of which come with their own boons. Glare paralyzes the opposing Pokemon, giving moves. Glare gives you more chances to set up a Substitute and boost your stats with Dragon Dance. Toxic is the only tool Zygarde has to hit Shedinja, a Pokemon that otherwise blanket walls it. It also provides utility by limiting limits the longevity of the opponent's (added hyphen) physically defensive walls. Dragon Tail guarantees Zygarde doesn't get phazed, as it's faster than every phazer in the tier after just a single Dragon Dance, (AC) while also doing a fair bit of damage. 16 HP and 36 Defense EVs with an Impish nature guarantee that Zygarde-C's Substitute does not break from uninvested Ho-Oh's Brave Bird or Necrozma-DM's Sunsteel Strike. 232 Speed EVs allow Zygarde-C it to outspeed maximum Speed Eternatus and Mewtwo after a boost.

Zygarde struggles in front of Fairy- and Ice-type coverage and, (AC) as such, (AC) appreciates Steel-types such as Necrozma-DM, which can also provide Stealth Rock support, while support. In return, Zygarde takes on the Fire-typed attacks thrown their way. Spikes from Ferrothorn is a solid way for you to slowly chip the opponent's grounded Pokemon, while Zygarde can also hit things that are not such as Ho-Oh or Yveltal. Toxic Spikes pair extremely well with this Zygarde set, especially with Dragon Tail phasing the foe around Ferrothorn sets Spikes, letting Thousand Arrows OHKO bulky Eternatus with one layer and Stealth Rock, while absorbing attacks from Kyogre, one of Zygarde's biggest checks. Toxic Spikes support is much appreciated, limiting the longevity of checks such as Tangrowth, opposing Zygarde, and defensive Kyogre, especially with Dragon Tail forcing the opponent (from discord discussion) into potentially unfavorable positions. Eternatus can set them it up consistently while also absorbing them it from your side, leaving Zygarde a clear pathway to switch in. Zygarde, in turn, is a switch-in to the Ground-type moves thrown Eternatus's way. Cleric support from Xerneas or Blissey is also appreciated, as Zygarde can sometimes be caught off guard by a Toxic or a secondary status such as burn from Sacred Fire. Toxic and secondary status from moves such as Sacred Fire can sometimes catch Zygarde off guard. Secondary setup (was "set up") sweepers like Swords Dance Groudon appreciate physical walls being weakened Zygarde weakening physical walls so that they can pick them off in case Zygarde falters.

[SET]
name: Defensive Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 208 HP / 244 Def / 56 Spe

[SET COMMENTS]

Coil boosts Zygarde's bulk, letting it take on opposing physical setup (was "set up") Pokemon such as Swords Dance Groudon, opposing Dragon Dance Zygarde, or and Substitute variants of Zekrom. Rest is the only way Zygarde has to recover HP (RC) while also turning and also turns it into a pseudo-status absorber. It also gives Zygarde more chances to activate Power Construct. lets Zygarde take more advantage of its Complete forme's base HP increase. (clarified on disc) Glare's paralysis comes in handy when it comes to is handy for checking physical attackers, giving Zygarde a chance to further boost its stats or get a Rest off to fully heal itself. The 208 HP EVs provide a Leftovers number, keep Leftovers efficient, while the 56 Speed EVs lets Zygarde outspeed paralyzed Calyrex-S after reverting transforming into its Complete forme. The rest of the EVs are put into Defense to best take on physical attacker.

Answers to Xerneas, (AC) that which might try to set up on Zygarde, (AC) are great partners. Necrozma-DM can switch in on Moonblast and set up Stealth Rock for Zygarde or displace the foe's item items with Knock Off. Ho-Oh can also come in safely on Xerneas, while Zygarde answers the potential Rock-type attacks thrown Ho-Oh's way. Blissey also pairs up quite nicely, alleviating the downsides of running Rest without Sleep Talk via Aromatherapy while also switching into Xerneas and Kyogre.

[SET]
name: Demon Zygarde
move 1: Thousand Waves
move 2: Coil
move 3: Scale Shot
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 80 HP / 220 Atk / 112 Def / 96 Spe

[SET COMMENTS]

The crux of this set is bluffing that Zygarde is This set bluffs a defensive Coil set by setting up Coil, (AC) and inviting in passive physically defensive Pokemon such as Ferrothorn or and Tangrowth without Leech Seed to trap. Thousand Waves allows Zygarde to trap an opponent a foe and either set up on it with Coil followed up by Scale Shot, and Scale Shot or guarantee a teammate switches in safely. Once Zygarde has fully boosted with Coil, you can use Scale Shot to raise your its Speed and limit revenge killing options. Rest lets Zygarde recover all of its HP in the face adversity, maximizing maximizes the opportunities for it to max out on boosts. 220 Attack EVs with an Adamant nature allow Zygarde at +6 to OHKO defensive Kyogre from full with Thousand Waves and put defensive Ho-Oh in range of a 4 defensive Ho-Oh with a four-hit Scale Shot. 96 Speed EVs allow Zygarde-C at +2 Speed to outspeed Choice Scarfed positive nature'd base 90s, notably Kyogre, (AC) which can OHKO with Ice Beam. 80 HP EVs reaches a Leftovers number while the rest of the EVs are put into Defense to best take on physical attackers. keep Leftovers efficient.

The team support this Zygarde appreciates overlaps greatly with that of the aforementioned Dragon Dance set. Entry hazard setters are appreciated, as they allows Dragon Dance sets. Entry hazard setters allow Zygarde to blow through teams when the conditions for it to trap something aren't ideal. In particular, Stealth Rock setters such as Necrozma-DM or and Spikes setters like Ferrothorn appreciate having the likes of Eternatus or Ho-Oh removed, providing Zygarde removing the likes of Eternatus and Ho-Oh, and they provide protection from Fairy-type attacks. Powerful wallbreakers such as Choice Specs Kyogre or and Xerneas pave the way for Zygarde to try and sweep by softening foes.

[STRATEGY COMMENTS]
Other Options
====

A set consisting of with both Thousand Waves and Thousand Arrows with alongside Dragon Dance can be run to similarly trap passive Pokemon that doesn't rely without relying on Scale Shot to beat Ho-Oh one-on-one, but it requires more setup and traps a narrower list of Pokemon, so it's not as common. Sleep Talk on the Coil set is an option if you do not wish for Zygarde to be to not leave Zygarde completely useless while it's asleep, but the utility Glare provides is far too much to let go of. Dragon Tail over Rest on the defensive Coil set can remove opposing setup (was "setup") sweepers that might try to use Substitute to dodge the paralysis from Glare, but this comes at the cost of having less chances to set up.

Checks and Counters
====

**Xerneas**: Xerneas has the ability to come in on Zygarde and immediately threaten it with Moonblast, but it does not have any reliable form of recovery, (AC) so it has to be wary of switching into Thousand Arrows too much.

**Other Dragon-types**: Most Dragon-types of the tier that aren't weak to Ground-type moves can switch in to sponge a hit and immediately threaten to OHKO Zygarde with their STAB moves.

**Shedinja**: Shedinja can switch into any move attack Zygarde runs and set up Swords Dance or status Zygarde, but it must be cautious of Toxic.

**Special Wallbreakers**: Despite it having great physical bulk, Zygarde's special bulk isn't up to par, especially prior to reaching its Complete forme, (AC) and it must thus be wary of powerful special attacks thrown its away. Kyogre and Yveltal can easily overwhelm it with their strong STAB moves.

**Phazers**: Pokemon such as Groudon, Kyogre, and Lunala can safely come in on all Zygarde sets and phaze it out, often making it take entry hazards damage upon switching back in or leaving it low after Zygarde set up a on health after it uses Substitute. They do not, however, enjoy getting statused from by either Glare and or Toxic. Opposing Zygarde that do carry Dragon Tail can also phaze if your Zygarde isn't running the move.

**Strong Physical Walls**: Physical walls that do not rely on their Speed to beat Zygarde such as Tangrowth, Buzzwole, (AC) or and Kyogre can come in, break Zygarde's Substitute, and threaten it with strong attacks.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]
 
Last edited:
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[Overview]

Zygarde's great typing makes it extremely versatile, allowing it to be either an offensive setup sweeper or play a more supportive role thanks to its equally great bulk and movepool. Activating Power Construct and its massive base HP boost, alongside great physical bulk, allows it to check potent wallbreakers such as Marshadow without the need for a type advantage or move prediction. However, its typing is a double-edged sword, as it makes it weak to the very common Dragon-, Fairy-, and Ice-type moves that most Pokemon run in Ubers. Prior to Power Construct activating, its bulk isn't amazing and can thus be dealt with rather quickly by a strong attack.

[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 224 Atk / 36 Def / 232 Spe

[SET COMMENTS]

Dragon Dance gives Zygarde some much needed wallbreaking power and Speed. Substitute is extremely valuable to Zygarde, as it inherently wishes to get below 50% as quickly and safely as possible so that Power Construct triggers. Glare gives you more chances to set up a Substitute and boost with Dragon Dance. Toxic is the only tool Zygarde has to hit Shedinja, a Pokemon that otherwise blanket walls it. It also limits the longevity of the opponent's physically defensive walls. Dragon Tail guarantees Zygarde doesn't get phazed, as it's faster than every phazer in the tier metagame after just a single Dragon Dance, while also doing a fair bit of damage. 16 HP and 36 Defense EVs with an Impish nature guarantee that Zygarde-C's Substitute does not break from uninvested Ho-Oh's Brave Bird or Necrozma-DM's Sunsteel Strike. 232 Speed EVs allow it to outspeed maximum Speed Eternatus and Mewtwo after a boost.

Zygarde struggles in front of Fairy- and Ice-type coverage and, as such, appreciates Steel-types such as Necrozma-DM, which can also provide Stealth Rock support. In return, Zygarde takes on the Fire-type attacks thrown their way. Ferrothorn sets Spikes, letting Thousand Arrows OHKO bulky Eternatus with one layer and Stealth Rock, while absorbing attacks from Kyogre, one of Zygarde's biggest checks. Toxic Spikes support is much appreciated, limiting the longevity of checks such as Tangrowth, opposing Zygarde, and defensive Kyogre, especially with Dragon Tail forcing the opponent into potentially unfavorable positions. Eternatus can set it up consistently while also absorbing it from your side, leaving Zygarde a clear pathway to switch in. Zygarde, in turn, is a switch-in to the Ground-type moves thrown Eternatus's way. Cleric support from Xerneas or Blissey is also appreciated, as Toxic and status from moves such as Sacred Fire can sometimes catch Zygarde off guard. Secondary setup sweepers like Swords Dance Groudon appreciate Zygarde weakening physical walls so that they can pick them off in case Zygarde falters.

[SET]
name: Defensive Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 208 HP / 244 Def / 56 Spe

[SET COMMENTS]

Coil boosts Zygarde's bulk, letting it take on opposing physical setup Pokemon such as Swords Dance Groudon, Dragon Dance Zygarde, and Substitute variants of Zekrom. Rest is the only way Zygarde has to recover HP (spacing) and also turns it into a pseudo-status absorber. It also lets Zygarde take more advantage of it's Complete forme's base HP increase. Glare is handy in checking physical attackers, giving Zygarde a chance to further boost its stats or get a Rest off. The 208 HP EVs make Leftovers efficient, while the 56 Speed EVs let Zygarde outspeed paralyzed Calyrex-S after transforming into its Complete forme.

Answers to Xerneas, which might try to set up on Zygarde, are great partners. Necrozma-DM can switch in on Moonblast and set up Stealth Rock for Zygarde or bother foes with Knock Off. Ho-Oh can also come in safely on Xerneas, while Zygarde answers to the potential Rock-type attacks thrown Ho-Oh's way. Blissey also pairs up quite nicely, alleviating the downsides of running Rest without Sleep Talk via Aromatherapy while also switching into Xerneas and Kyogre.

[SET]
name: Demon Zygarde
move 1: Thousand Waves
move 2: Coil
move 3: Scale Shot
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 80 HP / 220 Atk / 112 Def / 96 Spe

[SET COMMENTS]

This set bluffs a defensive Coil set by setting up with Coil, inviting in passive physically defensive Pokemon such as Ferrothorn and Tangrowth without Leech Seed to trap. Thousand Waves allows Zygarde to trap a foe and either set up on it with Coil and Scale Shot or guarantee a teammate switches in safely. Once Zygarde has fully boosted with Coil, use Scale Shot to raise its Speed and limit revenge killing options. Rest maximizes the opportunities for it to max out on boosts. 220 Attack EVs with an Adamant nature allow Zygarde at +6 to OHKO defensive Kyogre with Thousand Waves and defensive Ho-Oh with a four-hit Scale Shot. 96 Speed EVs allow Zygarde-C at +2 Speed to outspeed Choice Scarf positive nature base 90s Pokemon, notably Kyogre, which can OHKO with Ice Beam. 80 HP EVs make Leftovers efficient.

The team support this Zygarde appreciates overlaps greatly with that of other offensive boosting sets. Entry hazard setters allow Zygarde to blow through teams when the conditions for it to trap something aren't ideal. Stealth Rock setters such as Necrozma-DM and Spikes setters like Ferrothorn appreciate Zygarde removing the likes of Eternatus and Ho-Oh, and they provide protection from Fairy-type attacks. Powerful wallbreakers such as Choice Specs Kyogre and Xerneas pave the way for Zygarde to try and sweep by softening foes.

[STRATEGY COMMENTS]
Other Options
====

A set with both Thousand Waves and Thousand Arrows and Dragon Dance can be run to trap passive Pokemon and not rely on Scale Shot to beat Ho-Oh one-on-one, but it requires more setup and traps a narrower list of Pokemon, so it's not as common. Sleep Talk on the Coil set is an option to not leave Zygarde completely useless while it's asleep, but the utility Glare provides is far too much to let go of. Dragon Tail on the Coil set can remove opposing setup sweepers that might try to use Substitute to dodge the paralysis from Glare, but it comes at the cost of having less chances to set up.

Checks and Counters
====

**Xerneas**: Xerneas has the ability to come in on Zygarde and immediately threaten it with Moonblast, but it does not have any reliable form of recovery, so it has to be wary of switching into Thousand Arrows too much.

**Other Dragon-types**: Most Dragon-types of the tier in the metagame that aren't weak to Ground can switch in to sponge a hit and immediately threaten to OHKO Zygarde with their STAB moves.

**Shedinja**: Shedinja can switch into any attack Zygarde runs and set up with Swords Dance or status it, but it must be cautious of Toxic.

**Special Wallbreakers**: Despite it having great physical bulk, Zygarde's special bulk isn't up to par, especially prior to reaching its Complete forme, (spacing) and it must thus be wary of powerful special attacks thrown its away. Kyogre and Yveltal can easily overwhelm it with their strong STAB moves.

**Phazers**: Pokemon such as Groudon, Kyogre, and Lunala can safely come in on all Zygarde sets and phaze, often making it take entry hazard damage upon switching back in or leaving it low on health after is uses Substitute. They do not, however, enjoy getting statused by either Glare or Toxic. Opposing Zygarde that carry Dragon Tail can also phaze if your Zygarde isn't running the move.

**Strong Physical Walls**: Physical walls that do not rely on their Speed to beat Zygarde such as Tangrowth, Buzzwole, and Kyogre can come in, break Zygarde's Substitute, and threaten it with strong attacks.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
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