I'm not to sure what archetype this team falls into, is it stall or semi-stall? Either way, I am currently at around 60 GXE thanks to this team (and the incompetence of the low ladder), I only lost ONCE to this one guy with a team that also used Zygarde and Primal Groudon (I swear he's a pro or something), and I just built this team this morning. Here's the team:
Move over Eviolite Chansey, THIS is the new bulkiest Pokemon in the game. My team is built around Zygarde Complete, a monster of a physical wall that can phaze opponents and check a variety of Pokemon that would otherwise destroy my team (see Ho-Oh, Primal Groudon, Mega Salamence, etc.) It's a bit underwhelming that it doesn't have any reliable recovery, but Leftovers and RestTalk help remedy that issue.
This little (and I mean LITTLE) automaton is my Xerneas check. Isn't it weird how Zygarde Complete is supposed to be more powerful than both Xerneas and Yveltal, yet it loses to both of them? Magearna helps to check Yveltal too, as well as CM Arceus forms (well, most of them), all threats which Zygarde appreciates having gone. Heart Swap in particular trolls Xerneas by stealing its Geomancy boosts, while Fleur and Flash Cannon are there to take advantage of said boosts. Magearna and Zygarde form an excellent core, I'm not even lying.
You all know what Blissey does. You all know it's one of the best Special walls in the game. You all know I put it on here to help Zygarde deal with status. So what's it doing with a Shed Shell? Simply put, this lets Blissey deal with Mega Gengar and other Trappers by letting her switch out of them when she normally couldn't. Also, Seismic Toss is supposed to prevent her from being total Taunt bait, but sometimes it's just a waste of a move slot. You don't know how many times I've clicked Seismic Toss just waiting for my opponent's Lunala to die.
This thing checks pretty much every Water-type except Primal Kyogre, and I swear, there are so many idiots who just keep spamming their Water-type moves trying to hit this thing. I'm not talking about Choice item users, either. Anyways, Primal Groudon's main job is to set up Stealth Rock for shuffling pressure, but time and time again I found myself sweeping with it. That's why I'm not 100% sure if I can call this a true stall team or not. Lava Plume works nice with my team since it can burn the opponent, making it easier to stall them out. I don't think this is the best choice for a stall team, but you're crazy if you think I'm taking it off my team anytime soon.
Primal Groudon can switch in to deal with Primal Kyogre, but the same can't be said for when Primal Kyogre switches in on it. That's where Arceus comes in. Arceus-Water acts as a nice soft check to Primal Kyogre and can remove enemy hazards so my team doesn't get too worn down. Recover and Toxic let it stall out anything that can't break past it with super-effective moves, while Judgement is there for STAB. I'm not too sure about this one, so if you have any other suggestions, I'll happily consider those.
Finally, we have Mega Sableye. This thing is a decent utility Pokemon with Will-o-wisp for spreading burns, Knock Off for getting rid of troublesome items, and Magic Bounce to troll other status spreaders. It also has Recover for, well, recovery. This thing is another one I'm not too sure about, so if you have any other suggestions that would be great.
There we go, if you have any suggestions for this team and how I could possibly make it better (such as a better Kyogre check, as Arceus loses to Thunder variants), I'd really appreciate it.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Thousand Arrows
- Dragon Tail
- Sleep Talk
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Thousand Arrows
- Dragon Tail
- Sleep Talk
Magearna-Original @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Pain Split
- Heart Swap
Ability: Soul-Heart
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Pain Split
- Heart Swap
Blissey @ Shed Shell
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Roar
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Roar
Arceus @ Splash Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Toxic
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Toxic
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Recover
- Will-O-Wisp
- Knock Off
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Recover
- Will-O-Wisp
- Knock Off
There we go, if you have any suggestions for this team and how I could possibly make it better (such as a better Kyogre check, as Arceus loses to Thunder variants), I'd really appreciate it.