[SET]
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe
[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top-tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock-type STAB move due to its solid accuracy and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O-Wisp is an alternative over either attacking move, as it's a strong catch-all tool that lets Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it leaves in Solrock's coverage. Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs let Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.
Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's a notably excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to reliably break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water- and Grass-types, so checks to them like Ivysaur and Meganium are good partners as well.
[STRATEGY COMMENTS]
Other Options
=============
Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock-type STAB move. Additionally, as a special attacker, Lunatone outperforms Solrock.
Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overwhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking Will-O-Wisp.
**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O-Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Band-boosted attacks and Will-O-Wisp.
**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Band-boosted attacks and Flying Gem-boosted Acrobatics.
**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned and offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their Speed to function.
**Taunt Users**: While most Taunt users don't like taking Solrock's Rock-type STAB move, they can deny a weakened Solrock a chance to recover health or set up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe
[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top-tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock-type STAB move due to its solid accuracy and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O-Wisp is an alternative over either attacking move, as it's a strong catch-all tool that lets Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it leaves in Solrock's coverage. Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs let Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.
Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's a notably excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to reliably break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water- and Grass-types, so checks to them like Ivysaur and Meganium are good partners as well.
[STRATEGY COMMENTS]
Other Options
=============
Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock-type STAB move. Additionally, as a special attacker, Lunatone outperforms Solrock.
Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overwhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking Will-O-Wisp.
**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O-Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Band-boosted attacks and Will-O-Wisp.
**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Band-boosted attacks and Flying Gem-boosted Acrobatics.
**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned and offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their Speed to function.
**Taunt Users**: While most Taunt users don't like taking Solrock's Rock-type STAB move, they can deny a weakened Solrock a chance to recover health or set up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
Last edited: