So far I've been on a good streak with this team. However, I'd like to hear your thoughts! Thanks in advance!! :)
Zoroark @ Focus Sash
Ability: Illusion
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Foul Play
- Counter
Zoroark tends to be the main attraction of the team. With it's unique ability Illusion,
I tend to disguise it as Gengar, Azumarill, and Victini. This has allowed me to obtain count less
KOs using counter and knock off. Sucker punch is particularly useful when finishing off focus
sashed Pokemon. Also, once you have learned of Zoroark's value, you will learn that the common
Zoroark lead doesn't apply to this team. You may disguise it as Azumarill if you can predict the
Garchomp lead and whatnot. However, there will be several times where disguising it as a
seemingly dangerous Pokemon to your opponent will be best saved for later. Focus Sash allows
Zoroark to survive attacks that would otherwise KO it.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Taunt
- Destiny Bond
Gengar is mostly used as a vital part of Zoroak's disguise. However, it also serves it's own
devious purpose with destiny bond. Taunt may be used to shut down trick rooms which may be
detrimental to the double choice scarfed Pokemon and also when predicting a set-up. This can be imperative especially if you haven't used Zoroark yet and want to preserve your sash. Sludge Wave
and shadow ball are solid STAB attacks that can be used to rack up damage so that the opponent
can be finished off by the rest of the team.
Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Waterfall
- Play Rough
Azumarill is a ploy that can be used by Zoroark to scare off common leads such as Garchomp and Landorus-Therian. Other than being a ploy, Azumarill itself is no joke. Sporting belly drum, Azumarill can become an immediate threat all on its own.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Quick Attack
- Fake Out
- Return
With limber as a useful way of avoiding widespread paralysis and several means for cleaning up, Lopunny serves more than just the purpose of being a disguise for Zoroark. Since most people expect fake out to be the only source of priority on this nimble Pokemon, quick attack serves as quite a surprise. Be wary of when you mega evolve since you will lose limber and your team will be left with the infamous crippling effects of paralysis. If you are sure that the opponent lacks thunder wave, however, you should mega evolve as soon as possible for you will gain significant increases in attack and speed.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- V-create
- Final Gambit
- Fusion Bolt
Victini and Landorus can certainly tango around with each other with U-turn since they are very compatible and are powerful offensive threats. Victini also tends to be one of the major masks of Zoroark. With such a fearsome mask, Zoroak is able to throw out free knock offs, foul plays if you predict an offensive threat, and counter if the opponent attempts to physically attack.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion
- U-turn
- Knock Off
- Earthquake
A useful way of putting dents in the opponent's team, and also a means of cleaning up. However, it is best not to save this set of Landorus for the end. This is especially true if the opponent has several flying or levitating Pokemon.
Zoroark @ Focus Sash
Ability: Illusion
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Foul Play
- Counter
Zoroark tends to be the main attraction of the team. With it's unique ability Illusion,
I tend to disguise it as Gengar, Azumarill, and Victini. This has allowed me to obtain count less
KOs using counter and knock off. Sucker punch is particularly useful when finishing off focus
sashed Pokemon. Also, once you have learned of Zoroark's value, you will learn that the common
Zoroark lead doesn't apply to this team. You may disguise it as Azumarill if you can predict the
Garchomp lead and whatnot. However, there will be several times where disguising it as a
seemingly dangerous Pokemon to your opponent will be best saved for later. Focus Sash allows
Zoroark to survive attacks that would otherwise KO it.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Taunt
- Destiny Bond
Gengar is mostly used as a vital part of Zoroak's disguise. However, it also serves it's own
devious purpose with destiny bond. Taunt may be used to shut down trick rooms which may be
detrimental to the double choice scarfed Pokemon and also when predicting a set-up. This can be imperative especially if you haven't used Zoroark yet and want to preserve your sash. Sludge Wave
and shadow ball are solid STAB attacks that can be used to rack up damage so that the opponent
can be finished off by the rest of the team.
Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Waterfall
- Play Rough
Azumarill is a ploy that can be used by Zoroark to scare off common leads such as Garchomp and Landorus-Therian. Other than being a ploy, Azumarill itself is no joke. Sporting belly drum, Azumarill can become an immediate threat all on its own.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Quick Attack
- Fake Out
- Return
With limber as a useful way of avoiding widespread paralysis and several means for cleaning up, Lopunny serves more than just the purpose of being a disguise for Zoroark. Since most people expect fake out to be the only source of priority on this nimble Pokemon, quick attack serves as quite a surprise. Be wary of when you mega evolve since you will lose limber and your team will be left with the infamous crippling effects of paralysis. If you are sure that the opponent lacks thunder wave, however, you should mega evolve as soon as possible for you will gain significant increases in attack and speed.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- V-create
- Final Gambit
- Fusion Bolt
Victini and Landorus can certainly tango around with each other with U-turn since they are very compatible and are powerful offensive threats. Victini also tends to be one of the major masks of Zoroark. With such a fearsome mask, Zoroak is able to throw out free knock offs, foul plays if you predict an offensive threat, and counter if the opponent attempts to physically attack.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion
- U-turn
- Knock Off
- Earthquake
A useful way of putting dents in the opponent's team, and also a means of cleaning up. However, it is best not to save this set of Landorus for the end. This is especially true if the opponent has several flying or levitating Pokemon.
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